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Stewart Wieck reviewed Droids in White Wolf #21 (June/July 1990), rating it a 2 out of 5 and stated that "While building your droids is a lot of fun, I found that there was very little else to this game."
Other games procedurally generate other aspects of gameplay, such as the weapons in Borderlands which have randomized stats and configurations. [3] This is a list of video games that use procedural generation as a core aspect of gameplay. Games that use procedural generation solely during development as part of asset creation are not included.
The tower has multiple types of floors, all of which are randomly generated. The game is customizable, allowing the player to customize their Bitizens, repaint new floors, or even evict Bitizens. The goal of the game is to build the tallest of towers, which will attract Bitizens to move in and work in any floor the player designates.
Pages in category "Video games using procedural generation" The following 200 pages are in this category, out of approximately 290 total. This list may not reflect recent changes .
Tony Watson reviewed Droids in Space Gamer No. 64. [2] Watson commented that "Droids fails as an RPG. A role-playing game requires more than a character generation system and rules for combat. Where the booklet might have some real applicability is as a design system for robots for existing SF RPGs such as Traveller and Star Frontiers.
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The game was followed by a PlayStation-only sequel, titled X2 in 1996. A second sequel, Project X: Light Years, is currently in development. [4] The game was parodied in one level of Team17's own Superfrog, as Project-F (with the 'F' presumably standing for "Frog"), even going as far as using a remixed version of the original game's theme tune. [5]
ChromaGun is a puzzle game revolving around using colors. The player uses the ChromaGun, a paint-shooting weapon, to colorize walls and floating spherical robots, called Worker Droids. These Worker Droids are attracted to walls of the same color and will move towards them.