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  2. Gear inches - Wikipedia

    en.wikipedia.org/wiki/Gear_inches

    Typical gear ratios on bicycles range from very low or light gearing around 20 gear inches (1.6 metres per revolution), via medium gearing around 70 gear inches (5.6 m), to very high or heavy gearing around 125 gear inches (10 m). As in a car, low gearing is for going up hills and high gearing is for going fast.

  3. List of gear nomenclature - Wikipedia

    en.wikipedia.org/wiki/List_of_gear_nomenclature

    Cone distance. Cone distance in a bevel gear is the general term for the distance along an element of the pitch cone from the apex to any given position in the teeth. [1] Outer cone distance in bevel gears is the distance from the apex of the pitch cone to the outer ends of the teeth.

  4. Gear train - Wikipedia

    en.wikipedia.org/wiki/Gear_train

    The gear ratio also determines the transmitted torque. The torque ratio TR AB of the gear train is defined as the ratio of its output torque to its input torque. Using the principle of virtual work, the gear train's torque ratio is equal to the gear ratio, or speed ratio, of the gear

  5. Mechanical advantage - Wikipedia

    en.wikipedia.org/wiki/Mechanical_advantage

    The speed ratio for a pair of meshing gears can be computed from ratio of the radii of the pitch circles and the ratio of the number of teeth on each gear, its gear ratio. Two meshing gears transmit rotational motion. The velocity v of the point of contact on the pitch circles is the same on both gears, and is given by

  6. Gear - Wikipedia

    en.wikipedia.org/wiki/Gear

    Worm-and-gear sets are a simple and compact way to achieve a high torque, low speed gear ratio. For example, helical gears are normally limited to gear ratios of less than 10:1 while worm-and-gear sets vary from 10:1 to 500:1. [45] A disadvantage is the potential for considerable sliding action, leading to low efficiency. [46]

  7. Backlash (engineering) - Wikipedia

    en.wikipedia.org/wiki/Backlash_(engineering)

    In mechanical engineering, backlash, sometimes called lash, play, or slop, is a clearance or lost motion in a mechanism caused by gaps between the parts. It can be defined as "the maximum distance or angle through which any part of a mechanical system may be moved in one direction without applying appreciable force or motion to the next part in mechanical sequence."

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  9. Profile angle - Wikipedia

    en.wikipedia.org/wiki/Profile_angle

    In tools for cutting, grinding, and gaging gear teeth, the profile angle is the angle between a cutting edge or a cutting surface, and some principal direction such as that of a shank, an axis, or a plane of rotation. Standard profile angles are established in connection with standard proportions of gear teeth and standard gear cutting tools.