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  2. Ragdoll physics - Wikipedia

    en.wikipedia.org/wiki/Ragdoll_physics

    Ragdoll physics. Ragdoll physics is a type of procedural animation used by physics engines, which is often used as a replacement for traditional static death animations in video games and animated films. As computers increased in power, it became possible to do limited real-time physical simulations, which made death animations more realistic.

  3. Havok (software) - Wikipedia

    en.wikipedia.org/wiki/Havok_(software)

    Havok Physics: [4] It is designed primarily for video games, and allows for real-time collision and dynamics of rigid bodies in three dimensions. It provides multiple types of dynamic constraints between rigid bodies (e.g. for ragdoll physics ), and has a highly optimized collision detection library.

  4. Ravenfield (video game) - Wikipedia

    en.wikipedia.org/wiki/Ravenfield_(video_game)

    The game incorporates ragdoll physics with many options to give users the ability to control the AI, including a 'battle plan', which allows players to select different capture points for their ai teammates to focus defending or attacking. Other options include game factors such as AI count, with no hard limit, although higher numbers of ai ...

  5. Featherstone's algorithm - Wikipedia

    en.wikipedia.org/wiki/Featherstone's_algorithm

    Featherstone's algorithm is a technique used for computing the effects of forces applied to a structure of joints and links (an "open kinematic chain ") such as a skeleton used in ragdoll physics . The Featherstone's algorithm uses a reduced coordinate representation. This is in contrast to the more popular Lagrange multiplier method, which ...

  6. Happy Wheels - Wikipedia

    en.wikipedia.org/wiki/Happy_Wheels

    Mode (s) Single-player. Happy Wheels is a side-scrolling ragdoll physics -based platform browser game developed and published by Fancy Force. Created in 2010 by video game designer Jim Bonacci, the game features several player characters using various and often atypical vehicles to traverse the game's many user-generated levels.

  7. Trespasser (video game) - Wikipedia

    en.wikipedia.org/wiki/Trespasser_(video_game)

    Genre (s) Action-adventure, first-person shooter. Mode (s) Single-player. Trespasser is a 1998 action-adventure video game developed by DreamWorks Interactive and published by Electronic Arts for Microsoft Windows. The game serves as a sequel to the 1997 film The Lost World: Jurassic Park, [1][2] taking place a year after the film's events.

  8. Yakuza 6: The Song of Life - Wikipedia

    en.wikipedia.org/wiki/Yakuza_6:_The_Song_of_Life

    Action-adventure. Mode (s) Single-player. Yakuza 6: The Song of Life[b][1] is an action-adventure video game developed by Ryu Ga Gotoku Studio and published by Sega for PlayStation 4. The game is the seventh main entry in the Yakuza series and the final main game to feature Kazuma Kiryu as the primary protagonist, [2][3][4][5] and was released ...

  9. FlatOut 2 - Wikipedia

    en.wikipedia.org/wiki/FlatOut_2

    FlatOut 2 is a 2006 action racing video game developed by Bugbear Entertainment and published by Empire Interactive in Europe and Vivendi Universal Games in North America. It is the sequel to the 2004 game FlatOut. This game is themed more on the street racing/import tuner scene than its predecessor. A notable change is the tire grip; players ...