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For example, if is non-basic and its coefficient in is positive, then increasing it above 0 may make larger. If it is possible to do so without violating other constraints, then the increased variable becomes basic (it "enters the basis"), while some basic variable is decreased to 0 to keep the equality constraints and thus becomes non-basic ...
An example of CSR representation of a directed graph. Pennant data structure for k=0 to k=3. An example of bag structure with 23 elements. There are some special data structures that parallel BFS can benefit from, such as CSR (Compressed Sparse Row), bag-structure, bitmap and so on.
Animated example of a breadth-first search. Black: explored, grey: queued to be explored later on BFS on Maze-solving algorithm Top part of Tic-tac-toe game tree. Breadth-first search (BFS) is an algorithm for searching a tree data structure for a node that satisfies a given property.
Best-first search is a class of search algorithms which explores a graph by expanding the most promising node chosen according to a specified rule.. Judea Pearl described best-first search as estimating the promise of node n by a "heuristic evaluation function () which, in general, may depend on the description of n, the description of the goal, the information gathered by the search up to ...
IDDFS achieves breadth-first search's completeness (when the branching factor is finite) using depth-first search's space-efficiency. If a solution exists, it will find a solution path with the fewest arcs. [2] Iterative deepening visits states multiple times, and it may seem wasteful.
The following is the skeleton of a generic branch and bound algorithm for minimizing an arbitrary objective function f. [3] To obtain an actual algorithm from this, one requires a bounding function bound, that computes lower bounds of f on nodes of the search tree, as well as a problem-specific branching rule.
Alpha–beta pruning is a search algorithm that seeks to decrease the number of nodes that are evaluated by the minimax algorithm in its search tree.It is an adversarial search algorithm used commonly for machine playing of two-player combinatorial games (Tic-tac-toe, Chess, Connect 4, etc.).
The algorithm is called lexicographic breadth-first search because the order it produces is an ordering that could also have been produced by a breadth-first search, and because if the ordering is used to index the rows and columns of an adjacency matrix of a graph then the algorithm sorts the rows and columns into lexicographical order.