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Drawing up a comprehensive list of words in English is important as a reference when learning a language as it will show the equivalent words you need to learn in the other language to achieve fluency. A big list will constantly show you what words you don't know and what you need to work on and is useful for testing yourself.
Mock-up image of opening a loot box in a video game. In video game terminology, a loot box (also called a loot crate or prize crate) is a consumable virtual item which can be redeemed to receive a randomised selection of further virtual items, or loot, ranging from simple customisation options for a player's avatar or character to game-changing equipment such as weapons and armour.
The General Service List (GSL) is a list of roughly 2,000 words published by Michael West in 1953. [1] The words were selected to represent the most frequent words of English and were taken from a corpus of written English. The target audience was English language learners and ESL teachers. To maximize the utility of the list, some frequent ...
A hunting bag is a bag used by the hunter to transport their equipment, food and hunting accessories, e.g. cartridges, etc. It is usually medium sized, since it is also used to carry captured pieces. Made of leather or fabric, the satchel is generally equipped with a large strap passed around the neck to hang it over the shoulder.
These are 1100 of the most common words in American English in order of usage. This can be a particularly useful list when starting to learn a new language and will help prioritise creating sentences using the words in other languages to ensure that you develop your core quickly.
List of American words not widely used in the United Kingdom; List of British words not widely used in the United States; List of South African English regionalisms; List of words having different meanings in American and British English: A–L; List of words having different meanings in American and British English: M–Z
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Loot boxes are a particular type of randomized loot system that consists of boxes that can be unlocked through normal play, or by purchasing more via microtransaction. They originated in massively multiplayer online role-playing games and mobile games, but have since been adopted by many AAA console games in recent years.