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Mouse keys is a feature that allows controlling a mouse cursor with arrow keys instead. A feature echoed in the Amiga whereby holding the Amiga key would allow a person to move the pointer with the cursor keys in the Workbench (operating system), but most games require a mouse or joystick. The use of arrow keys in games has come back into ...
It signals the point where actions of the user take place. It can be used in text-based or graphical user interfaces to select and move other elements. The keyboard cursor may also be repositioned using the pointer. Though it is distinct from the text cursor, the mouse pointer is also being called a cursor or mouse cursor. [13]
The mouse gesture for "back" in Opera – the user holds down the right mouse button, moves the mouse left, and releases the right mouse button.. In computing, a pointing device gesture or mouse gesture (or simply gesture) is a way of combining pointing device or finger movements and clicks that the software recognizes as a specific computer event and responds to accordingly.
Moving the pointer a long distance: When a practical limit of mouse movement is reached, one lifts up the mouse, brings it to the opposite edge of the working area while it is held above the surface, and then lowers it back onto the working surface.
However, when considering a graphical interface, there is also a mouse pointer involved. Moving the mouse will typically move the mouse pointer without changing the focus. The focus can usually be changed by clicking on a component that can receive focus with the mouse. Many desktops also allow the focus to be changed with the keyboard.
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The scroll wheel is placed horizontally between the mouse buttons and commonly uses vertical scrolling, wherein rolling the wheel from the bottom side to the top is known as scrolling "upward" or "forward", while the reverse, i.e. rolling the wheel from the top side to the bottom, is known as scrolling "downward" or "backward".
A mouse click is the action of pressing (i.e. 'clicking', an onomatopoeia) a button to trigger an action, usually in the context of a graphical user interface (GUI). “Clicking” an onscreen button is accomplished by pressing on the real mouse button while the pointer is placed over the onscreen button's icon.