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Roguelike (or rogue-like) is a style of role-playing game traditionally characterized by a dungeon crawl through procedurally generated levels, turn-based gameplay, grid-based movement, and permanent death of the player character.
I find roguelikes fascinating because they are so hardcore, they yank me out of my comfy little leveling bubble, and they force me to use my brains for something more than figuring out whether it ...
A roguelike mode in the lategame, that lets the player choose teammates and procedurally generates a 100 Floor dungeon. 1995: The Sorcerer's Cave: Peter Donnelly/Skookum: Fantasy: WIN: Based on Donnelly's "roguelike" boardgames The Sorcerer's Cave (1978) and Mystic Wood, published by Avalon Hill in 1980. 1995: Alphaman: Jeffrey R. Olson
A dungeon map created for a tabletop role-playing game. A dungeon crawl is a type of scenario in fantasy role-playing games (RPGs) in which heroes navigate a labyrinth environment (a "dungeon"), battling various monsters, avoiding traps, solving puzzles, and looting any treasure they may find. [1]
In a closed lake (see endorheic drainage), no water flows out.Water that is not evaporated will remain in a closed lake indefinitely. This means that closed lakes are usually saline, though this salinity varies greatly from around three parts per thousand for most of the Caspian Sea to as much as 400 parts per thousand for the Dead Sea.
Watershed delineation is the process of identifying the boundary of a watershed, also referred to as a catchment, drainage basin, or river basin.It is an important step in many areas of environmental science, engineering, and management, for example to study flooding, aquatic habitat, or water pollution.
A drainage basin is an area of land in which all flowing surface water converges to a single point, such as a river mouth, or flows into another body of water, such as a lake or ocean. A basin is separated from adjacent basins by a perimeter, the drainage divide, [1] made up of a succession of elevated features, such as ridges and hills.
Basin and range topography has alternating parallel mountain ranges and valleys Basin and range topography is characterized by alternating parallel mountain ranges and valleys. It is a result of crustal extension due to mantle upwelling , gravitational collapse, crustal thickening, or relaxation of confining stresses.