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Gradius IV (known as Gradius IV: Fukkatsu [a] in Japan) is the fourth arcade installment in a series of scrolling shooter video games developed by Konami Computer Entertainment Tokyo. It was preceded by Gradius III, released in 1989, although spinoffs had been released prior to it such as Gradius Gaiden. This title brings a considerable ...
Scrolling shooters include vertical, horizontal, and multidirectional scrolling games. In a horizontally scrolling shooter (sometimes called a horizontal shooter or side-scrolling shooter ), the action is viewed from the side and scrolls right-to-left, left-to-right, or both.
Nishikado added several interactive elements to Space Invaders that he found lacking in earlier video games, such as the ability for enemies to react to the player's movement and fire back, with a game over triggered by enemies killing the player (either by getting hit or enemies reaching the bottom of the screen) rather than a timer running ...
Menu bar – a graphical control element which contains drop down menus; Toolbar – a graphical control element on which on-screen buttons, icons, menus, or other input or output elements are placed Ribbon – a hybrid of menu and toolbar, displaying a large collection of commands in a visual layout through a tabbed interface.
The side-scrolling format was enhanced by parallax scrolling, which gives an illusion of depth. The background images are presented in multiple layers that scroll at different rates, so objects closer to the horizon scroll slower than objects closer to the viewer. [7] Some parallax scrolling was used in Jump Bug. [8]
A vertically scrolling video game or vertical scroller is a video game in which the player views the field of play principally from a top-down perspective, while the background scrolls from the top of the screen to the bottom (or, less often, from the bottom to the top) to create the illusion that the player character is moving in the game world.
Command interfaces like scroll bars are usually hidden on start. Menus are located in the "settings charm." Metro-style apps use the UI controls of Windows 8.x and typically follow Windows 8.x UI guidelines, such as horizontal scrolling and the inclusion of edge-UIs, like the app bar. [5]
Each stage is played in one of two perspectives: a side-scrolling "horizontal mode" and a top-down "vertical mode", [1]: 10–11 and has a time limit given to complete it. At the end of a horizontal stage, the player must confront one of the game's bosses, including Wart Monger and Bionic Lester. [1]: 12–13