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Outrage Games (formerly Outrage Entertainment) was an American video game developer based in Ann Arbor, Michigan. Founded in December 1997 by Matt Toschlog as part of the split-up of Parallax Software, the company developed Descent 3 (released in 1999) and Alter Echo (2003). The company was acquired by THQ in April 2002 and shut down in 2003.
The game was branded as Descent: Underground (later just Descent) under license from and intended as a prequel to the 1995 video game Descent. The game was temporarily released on Steam as an early access title the same year. Descendent Studios signed a deal with publisher Little Orbit for financial support.
Descent features 30 levels, of which three are secret levels. Each level is based in a mine or military installation [7] in various locations in the Solar System. The game demands that players keep their sense of orientation in a fully 3D environment with a flight model featuring six degrees of freedom in zero-gravity. [4]
Descent II is a 1996 first-person shooter game developed by Parallax Software and first published for DOS by Interplay Productions. A version for the PlayStation was released under the title Descent Maximum. It is the second installment in the Descent video game series and the sequel to Descent. The player controls a spaceship from the pilot's ...
An onboard navigation system displays a constant rate descent path to minimums. The VNAV path is computed using aircraft performance, approach constraints, weather data, and aircraft weight. The approach path is computed from the top of descent point to the end of descent waypoint, which is typically the runway or missed approach point. [1]
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Descent 3 is the third game in the Descent video game series and a sequel to Descent II. The game takes place in a science fiction setting of the Solar System where the player is cast as Material Defender, a mercenary who must help an organization known as the Red Acropolis Research Team to stop robots infected by an alien virus.
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