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A growing number of young Americans are ready to press play on video games. This holiday season, video game-related gifts are topping wish lists for 76% of U.S. children ages 10-17, according to a ...
First, the good news: Video games are no longer regarded as the root of all evil by the scientific community. In fact, recent research suggests that playing video games can actually be beneficial ...
In addition to letting kids play video games on their own as a way to distract from and process anxious thoughts, Goldman says parents can use side-by-side gameplay to connect with their kids and ...
Olsen suggests video games can have social benefits for children, for example, video games can provide a topic of discussion and something over which children can bond, and can help children make friends; playing video games can increase a child's self-esteem when they are struggling in one aspect of their life, but are able to do something ...
Games and learning is a field of education research that studies what is learned by playing video games, and how the design principles, data and communities of video game play can be used to develop new learning environments.
Playing video games is one of the most common mediums of play for children and adults today. There have been mixed reviews on the effects of video games. One study found "[playing video games] was positively associated with skills strongly related to academic success, such as time management, attention, executive control, memory, and spatial ...
Voluntary rating systems adopted by the video game industry, such as the ESRB rating system in the United States and Canada (established in 1994), [7] and the Pan European Game Information (PEGI) rating system in Europe (established in 2003), are aimed at informing parents about the types of games their children are playing (or are asking to play).
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