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1960s video games (4 C, 1 P) Pages in category "1960s in technology" This category contains only the following page. This list may not reflect recent changes. T.
Stephen White's Computer history site (the above article is a modified version of his work, used with permission) Digital Deli, edited by Steve Ditlea, full text of the classic computer book; Collection of old analog and digital computers at Old Computer Museum; ZX81 Computer Online Museum; Yahoo Computers and History
1960 US A working MOSFET is built by a team at Bell Labs. E. E. LaBate and E. I. Povilonis made the device; M. O. Thurston, L. A. D’Asaro, and J. R. Ligenza developed the diffusion processes, and H. K. Gummel and R. Lindner characterized the device. [12] [13] 1960: US EUR ALGOL, first structured, procedural, programming language to be ...
Pages in category "1960s video games" This category contains only the following page. This list may not reflect recent changes. * Early history of video games
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How and Why Wonder Books were a series of American illustrated books published in the 1960s and 1970s that were designed to teach science and history to children and young teenagers. The series began in 1960 and was edited under the supervision of Paul E. Blackwood of the Office of Education at the U.S. Department of Health, Education and Welfare .
Hassenfeld Brothers changes its name to Hasbro Industries and begins public trading on the American Stock Exchange (1968). Simulations Publications, Inc. founded by James F. Dunnigan (1969). Portals :
As a result, book-sized computers of today can outperform room-sized computers of the 1960s, and there has been a revolution in the way people live – in how they work, study, conduct business, and engage in research. World War II had a profound impact on the development of science and technology in the United States.