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  2. Category:1960s in technology - Wikipedia

    en.wikipedia.org/wiki/Category:1960s_in_technology

    1960s video games (4 C, 1 P) Pages in category "1960s in technology" This category contains only the following page. This list may not reflect recent changes. T.

  3. History of computing hardware (1960s–present) - Wikipedia

    en.wikipedia.org/wiki/History_of_computing...

    Stephen White's Computer history site (the above article is a modified version of his work, used with permission) Digital Deli, edited by Steve Ditlea, full text of the classic computer book; Collection of old analog and digital computers at Old Computer Museum; ZX81 Computer Online Museum; Yahoo Computers and History

  4. Timeline of computing 1950–1979 - Wikipedia

    en.wikipedia.org/wiki/Timeline_of_computing_1950...

    1960 US A working MOSFET is built by a team at Bell Labs. E. E. LaBate and E. I. Povilonis made the device; M. O. Thurston, L. A. D’Asaro, and J. R. Ligenza developed the diffusion processes, and H. K. Gummel and R. Lindner characterized the device. [12] [13] 1960: US EUR ALGOL, first structured, procedural, programming language to be ...

  5. Category:1960s video games - Wikipedia

    en.wikipedia.org/wiki/Category:1960s_video_games

    Pages in category "1960s video games" This category contains only the following page. This list may not reflect recent changes. * Early history of video games

  6. Category:1960 in technology - Wikipedia

    en.wikipedia.org/wiki/Category:1960_in_technology

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Pages for logged out editors learn more

  7. How and Why Wonder Books - Wikipedia

    en.wikipedia.org/wiki/How_and_Why_Wonder_Books

    How and Why Wonder Books were a series of American illustrated books published in the 1960s and 1970s that were designed to teach science and history to children and young teenagers. The series began in 1960 and was edited under the supervision of Paul E. Blackwood of the Office of Education at the U.S. Department of Health, Education and Welfare .

  8. 1960s in games - Wikipedia

    en.wikipedia.org/wiki/1960s_in_games

    Hassenfeld Brothers changes its name to Hasbro Industries and begins public trading on the American Stock Exchange (1968). Simulations Publications, Inc. founded by James F. Dunnigan (1969). Portals :

  9. Science and technology in the United States - Wikipedia

    en.wikipedia.org/wiki/Science_and_technology_in...

    As a result, book-sized computers of today can outperform room-sized computers of the 1960s, and there has been a revolution in the way people live – in how they work, study, conduct business, and engage in research. World War II had a profound impact on the development of science and technology in the United States.

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