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  2. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    Other functions like abs, sin, pow, etc, are provided but they can also all operate on vector quantities, i.e. pow(vec3(1.5, 2.0, 2.5), abs(vec3(0.1, -0.2, 0.3))). GLSL supports function overloading (for both built-in functions and operators, and user-defined functions), so there might be multiple function definitions with the same name, having ...

  3. List of hypothetical particles - Wikipedia

    en.wikipedia.org/wiki/List_of_hypothetical_particles

    Just as the photon, Z and W ± bosons are superpositions of the B 0, W 0, W 1, and W 2 fields, the photino, zino, and wino ± are superpositions of the bino 0, wino 0, wino 1, and wino 2. No matter if one uses the original gauginos or this superpositions as a basis, the only predicted physical particles are neutralinos and charginos as a ...

  4. Deferred shading - Wikipedia

    en.wikipedia.org/wiki/Deferred_shading

    [1] In the field of 3D computer graphics, deferred shading is a screen-space shading technique that is performed on a second rendering pass, after the vertex and pixel shaders are rendered. [2] It was first suggested by Michael Deering in 1988. [3] On the first pass of a deferred shader, only data that is required for shading computation is ...

  5. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    This shader works by replacing all light areas of the image with white, and all dark areas with a brightly colored texture. In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as shading.

  6. Particle system - Wikipedia

    en.wikipedia.org/wiki/Particle_system

    Particles can be rendered as Metaballs in off-line rendering; isosurfaces computed from particle-metaballs make quite convincing liquids. Finally, 3D mesh objects can "stand in" for the particles — a snowstorm might consist of a single 3D snowflake mesh being duplicated and rotated to match the positions of thousands or millions of particles.

  7. List of particles - Wikipedia

    en.wikipedia.org/wiki/List_of_particles

    Elementary particles are particles with no measurable internal structure; that is, it is unknown whether they are composed of other particles. [1] They are the fundamental objects of quantum field theory. Many families and sub-families of elementary particles exist. Elementary particles are classified according to their spin.

  8. Texture (geology) - Wikipedia

    en.wikipedia.org/wiki/Texture_(geology)

    In geology, texture or rock microstructure [1] refers to the relationship between the materials of which a rock is composed. [2] The broadest textural classes are crystalline (in which the components are intergrown and interlocking crystals), fragmental (in which there is an accumulation of fragments by some physical process), aphanitic (in which crystals are not visible to the unaided eye ...

  9. Weakly interacting massive particle - Wikipedia

    en.wikipedia.org/wiki/Weakly_interacting_massive...

    Weakly interacting massive particles (WIMPs) are hypothetical particles that are one of the proposed candidates for dark matter.. There exists no formal definition of a WIMP, but broadly, it is an elementary particle which interacts via gravity and any other force (or forces) which is as weak as or weaker than the weak nuclear force, but also non-vanishing in strength.