Search results
Results from the WOW.Com Content Network
Levine has been a consultant and co-author of three books related to the BioShock franchise. These are BioShock: Rapture, BioShock Infinite: Mind in Revolt and The Art of BioShock Infinite. He himself did not work on the majority of Rapture and Mind in Revolt, but provided the intellectual property and quotes used by the authors in the books.
BioShock Infinite is a first-person shooter video game developed by Irrational Games and published by 2K.The third installment of the BioShock series, Infinite was released worldwide for the PlayStation 3, Windows, Xbox 360, and OS X platforms in 2013.
A standalone browser game, BioShock Infinite: Industrial Revolution, was developed by Lazy 8 Studios under Irrational's direction to promote the main game and provide the player with in-game rewards. Additional promotional media included an art book, figurines of various characters in the game, a prequel novella, a board game, and a contest to ...
BioShock is a retrofuturistic video game series created by Ken Levine, published by 2K and developed by several studios, including Irrational Games and 2K Marin.The BioShock games combine first-person shooter and role-playing elements, giving the player freedom for how to approach combat and other situations, and are considered part of the immersive sim genre.
As it turns out, you do not have to beat BioShock Infinite on "hard" to unlock the game's even harder difficulty -- though it is certainly possible to do so. For those of you who prefer to tackle ...
The beautiful 20th century dystopia known as Columbia awaits ... to be crushed by your flashy weapons and even flashier vigors in BioShock Infinite. But perhaps you need a helping hand to get ...
Since the release of System Shock 2, Levine had been trying to pitch a sequel to publishers without success.Starting around 2002, Levine led a small development team at Irrational to create BioShock, a game with a similar narrative approach and free-form approach as System Shock 2, using idea of having the player navigate through three factions, drones that carried a desirable resource ...
I suppose when you connect the dots, (Irrational Games + BioShock + FPS + Expertly written story and script) it becomes easier to see how and why a game like BioShock Infinite deserves your attention.