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Elevator Action Old & New: 2002: No: Game Boy Advance: Jet de GO! 2 [a.k.a. Go by Jet 2] 2002: No: PlayStation 2, PC: Lufia: The Ruins of Lore: 2002: No: Game Boy Advance: Magic Pengel: The Quest for Color: 2002: No: PlayStation 2: Quiz Keitai Q Mode (クイズケータイQモードMailもChatも恋しTel, Kuizu Kētai Q Mōdomēru mo Chatto mo ...
The player in an elevator on floor 28. Elevator Action is a platform shooter. The player assumes the role of Agent 17, codename: "Otto", a secret agent. [2] Otto enters a 30-story building at roof level with a goal of exiting at the ground floor, collecting secret documents whose locations are marked by red doors.
Arcade Archives [a] is a series of emulated arcade games from the late 1970s, 1980s, 1990s, and early 2000s for PlayStation 4, Xbox One, Microsoft Windows, and Nintendo Switch, published by Hamster Corporation.
Elevator Action Death Parade (Taito, 2008) Evil Night / Hell Night (Konami, 1998) Extreme Hunting (Atomiswave, 2005) Extreme Hunting 2 (Atomiswave, 2006) Far Cry: Paradise Lost (Ubisoft, 2007) Fast Draw Showdown (American Laser Games, 1994) Friction (Friction Game Studios, 2011) Gaia Attack 4 (Taito, 2010) Gallagher's Gallery (American Laser ...
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MAME emulates well over a thousand different arcade system boards, a majority of which are completely undocumented and custom designed to run either a single game or a very small number of them. The approach MAME takes with regards to accuracy is an incremental one; systems are emulated as accurately as they reasonably can be.
Elevator Action Returns, [b] also known as Elevator Action II, [1] is a 1994 run and gun video game developed for arcades and published by Taito. It is the sequel to Elevator Action (1983) with a grittier, more realistic setting. It retains the elevator-based gimmick from the original, but expands the gameplay system and replaces the spy motif ...
The Taito Type X is an arcade system board released in 2004 by game developer and publisher Taito.. Based on commodity personal computer hardware architecture, Type X is not a specification for a single set of hardware, but rather a modular platform supporting multiple hardware configurations with different levels of graphical capability.