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Red Dead Redemption 2 is a Western-themed action-adventure game. Played from a first-or third-person perspective, the game is set in an open-world environment featuring a fictionalized version of the United States in 1899. [1] [b] It features single-player and online multiplayer components, the latter released under Red Dead Online. [3]
Male Western moose stand anywhere from 1.9 to 2.0 metres (6.2 to 6.6 ft) at the shoulder. Their antlers span 1.5 to 1.7 metres (4.9 to 5.6 ft) and they weigh anywhere from 380–720 kilograms (840–1,590 lb). Female Western moose stand at 1.8 metres (5 ft 11 in) on average, and weigh anywhere from 270 to 360 kilograms (600 to 790 lb).
The Music of Red Dead Redemption 2: The Housebuilding EP comprises the original songs created for Red Dead Redemption 2 by David Ferguson and Matt Sweeney. The album was released by Lakeshore Records and Rockstar Games digitally and as a vinyl record on February 12, 2021. [40]
Red Dead Redemption 2 is a prequel to Red Dead Redemption and the third main entry in the series, released for PlayStation 4 and Xbox One in October 2018 and for Windows and Stadia in November 2019. [ 16 ] [ 17 ] Its story follows Arthur Morgan , a member of the infamous Van der Linde gang in 1899, in the waning years of the American Old West ...
Red Dead Redemption is a Western-themed action-adventure game played from a third-person perspective.Players control John Marston and complete missions—linear scenarios with set objectives—to progress through the story; in the epilogue, players control John's son Jack. [4]
A team of approximately 1,600 people developed Red Dead Redemption 2 over several years. Rockstar Games published the action-adventure game in October 2018 for the PlayStation 4 and Xbox One, and in November 2019 for Windows and Stadia. Rockstar co-opted all of its studios into one large team to facilitate development.
Rockstar San Diego, Inc. (formerly Angel Studios, Inc.) is an American video game developer and a studio of Rockstar Games based in Carlsbad, California.The studio is best known for developing the Midnight Club and Red Dead series.
He felt that primitive technology of the past had prevented game developers from creating a game that "really did justice" to the Wild West, such as the animation of a lasso. [4] Houser felt previous Western games represented one specific aspect of the period, while Red Dead Redemption attempts to represent all features; [4] he described it as ...