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  2. Attribute (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(role-playing_games)

    Soft statistics are those statistics which are generally cognitive in nature, and are often used to represent nonphysical characteristics of a character. Alternatively, instead of being mental statistics, they may also represent certain nonphysical effects on a character, as with attributes such as Luck , seen below.

  3. Character sheet - Wikipedia

    en.wikipedia.org/wiki/Character_sheet

    A character sheet is a record of a player character in a role-playing game, including whatever details, notes, game statistics, and background information a player would need during a play session. Character sheets can be found in use in both traditional and live-action role-playing games .

  4. Big Eyes, Small Mouth - Wikipedia

    en.wikipedia.org/wiki/Big_Eyes,_Small_Mouth

    Big Eyes, Small Mouth (BESM) is a tabletop role-playing game originally produced by Guardians of Order in 1997 that was designed to simulate the action of anime and manga.The title alludes to the common anime drawing style of characters with large expressive eyes and comparatively small mouths.

  5. Beholder (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Beholder_(Dungeons_&_Dragons)

    The third edition of Dungeons & Dragons included the Beholder in the Monster Manual (2000) with the expanded monster statistics of this release. [15] Beholder variants appear in Monstrous Compendium: Monsters of Faerûn (2001). [16] Epic Level Handbook (2002) introduces the Gibbering Orb, a purported common ancestor of the beholder and ...

  6. List of Dungeons & Dragons rulebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    In the Dungeons & Dragons (D&D) fantasy role-playing game, rule books contain all the elements of playing the game: rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game. Options for gameplay mostly involve ...

  7. Guardians of Order - Wikipedia

    en.wikipedia.org/wiki/Guardians_of_Order

    Most of Guardians of Order's games use some form of the Tri-Stat dX system. After Big Eyes, Small Mouth, Guardians of Order would go on to achieve significant success with The Sailor Moon Role-Playing Game and Resource Book. The game was built on Big Eyes, Small Mouth but featured an extensive reference to the Sailor Moon universe.

  8. Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons

    Particularly notable are the use of dice as a game mechanic, character record sheets, use of numerical attributes, and gamemaster-centered group dynamics. [245] Within months of the release of Dungeons & Dragons , new role-playing game writers and publishers began releasing their own role-playing games, with most of these being in the fantasy ...

  9. Dungeon Master's Guide - Wikipedia

    en.wikipedia.org/wiki/Dungeon_Master's_Guide

    It strips away the tedium of systems and statistics and replaces them with the true substance of role playing—deep, immersive stories. I’ve often found that the Dungeon Master’s Guide was the most vestigial of all the D&D manuals, but Fifth Edition has elevated this previously tertiary book into something far more important and useful". [28]