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A video game of the Ju-On series was confirmed in May 2009. [5] Shortly afterwards, a demo of the game was unveiled at E3 2009, where Xseed Games described it as a "haunted house simulator", rather than a traditional survival horror game. [2] The game does not feature any combat, as its format relies on subtle exploration and scare tactics.
The game was released in Japan in 2009 by AQ Interactive under the title Kyoufu Taikan: Ju-On (Fear Experience: Ju-On), and in Europe under the title Ju-On: A Fright Simulator. Upon release, the game was critically panned. Xseed Games described it as a "haunted house simulator", rather than a traditional survival horror game. The game does not ...
Download as PDF; Printable version; In other projects Wikidata item; ... Pages in category "Ju-On" The following 4 pages are in this category, out of 4 total.
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Takashi Shimizu first became involved with the Ju-on saga when writer and director Kiyoshi Kurosawa, who was teaching a filmmaking class that Shimizu, then working as an assistant director, attended, was impressed by a three-minute short film Shimizu had written and directed.
Pastebin.com is a text storage site. It was created on September 3, 2002 by Paul Dixon, and reached 1 million active pastes (excluding spam and expired pastes) eight years later, in 2010. It was created on September 3, 2002 by Paul Dixon, and reached 1 million active pastes (excluding spam and expired pastes) eight years later, in 2010.
Ju-On: The Curse was released on home video on February 11, 2000. [ 1 ] [ 2 ] AllMovie called it a "surprisingly effective low-budget horror video from Japan", writing, "while the plot never quite comes together—it's haphazard and confusing—the movie succeeds because of its unnervingly creepy atmosphere and consistently mournful and ...
Game play consists of interacting with a cast of ghoulish residents who populate the house and move about it, and in collecting and exchanging an inventory of items with them. All of the main characters, as well as the house itself, contain artificial personalities that react to the actions of the player, and the house may be explored in any order.