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blueMSX: Emulates Z80 based computers and consoles; MAME: Emulates multiple arcade machines, video game consoles and computers; DAPHNE is an arcade emulator application that emulates a variety of laserdisc video games with the intent of preserving these games and making the play experience as faithful to the originals as possible. [2]
The standard mode includes a number pad, buttons for adding, subtracting, multiplying, and dividing. The app also contains a scientific calculator, with support for exponents and trigonometric functions. With iOS 18, Apple added support for unit conversions and introduced a Math Notes feature which supports more advanced maths like graphs. [9]
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This list of mobile app distribution platforms includes digital distribution platforms, or marketplace 'app stores', intended to provide mobile applications, aka 'apps' to mobile devices. For information on each mobile platform and its market share, see the mobile operating system and smartphone articles.
iOS 9 is the ninth major release of the iOS mobile operating system developed by Apple Inc., being the successor to iOS 8.It was announced at the company's Worldwide Developers Conference on June 8, 2015, and was released on September 16, 2015.
The following comparison of video players compares general and technical information for notable software media player programs.. For the purpose of this comparison, video players are defined as any media player which can play video, even if it can also play audio files.
The App Player provides support for mouse, keyboard, and external touch-pad controls. In June 2012, the company introduced an alpha version of its App Player software for macOS, [ 12 ] while the beta version was released in December of the same year.
[8] [9] The iPhone App Store opened on July 10, 2008. [10] [11] [12] On July 11, the iPhone 3G was released and came pre-loaded with support for App Store. [13] [14] Initially apps could be free or paid, but then in 2009, Apple added the ability to add in-app purchases [15] which quickly became the dominant way to monetize apps, especially games.