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The Byte Code Engineering Library (BCEL) is a project sponsored by the Apache Foundation previously under their Jakarta charter to provide a simple API for decomposing, modifying, and recomposing binary Java classes (I.e. bytecode). The project was conceived and developed by Markus Dahm prior to officially being donated to the Apache Jakarta ...
The ets_frontend is a front-end tool in the ARK Runtime Subsystem which combines the ace-ets2bundle component that supports converting ETS programming language files into ARK bytecode files. They correspond with ArkTS app development in OpenHarmony and HarmonyOS development under HarmonyOS NEXT system. [19]
The Z-machine is a virtual machine that was developed by Joel Berez and Marc Blank in 1979 and used by Infocom for its text adventure games.Infocom compiled game code to files containing Z-machine instructions (called story files or Z-code files) and could therefore port its text adventures to a new platform simply by writing a Z-machine implementation for that platform.
Machine code is generally different from bytecode (also known as p-code), which is either executed by an interpreter or itself compiled into machine code for faster (direct) execution. An exception is when a processor is designed to use a particular bytecode directly as its machine code, such as is the case with Java processors.
Bytecode (also called portable code or p-code) is a form of instruction set designed for efficient execution by a software interpreter.Unlike human-readable [1] source code, bytecodes are compact numeric codes, constants, and references (normally numeric addresses) that encode the result of compiler parsing and performing semantic analysis of things like type, scope, and nesting depths of ...
NekoVM's native language is the bytecode for a high-level dynamically typed programming language called Neko. This pairing allows Neko to be used directly as an embedded scripting language, or to target NekoVM by compiling another language (such as Haxe) to NekoVM bytecode.
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