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  2. 3D Face Morphable Model - Wikipedia

    en.wikipedia.org/wiki/3D_Face_Morphable_Model

    Their work is the first to introduce a statistical model for faces that enabled 3D reconstruction from 2D images and a parametric face space for controlled manipulation. [ 2 ] In the original definition of Blanz and Vetter, [ 1 ] the shape of a face is represented as the vector S = ( X 1 , Y 1 , Z 1 , . . .

  3. Forensic arts - Wikipedia

    en.wikipedia.org/wiki/Forensic_arts

    Face model creation is the process of getting 2D or 3D scan or pictures, and using it to build a computer model of a person's face. [15] When creating a face model, the forensic artist looks at whether the person is masculine or feminine, as well as their skin tone, age, wrinkles, freckles, the shadow of the beard, and attractiveness. There are ...

  4. 3D modeling - Wikipedia

    en.wikipedia.org/wiki/3D_modeling

    The 3D model can be physically created using 3D printing devices that form 2D layers of the model with three-dimensional material, one layer at a time. Without a 3D model, a 3D print is not possible. 3D modeling software is a class of 3D computer graphics software used to produce 3D models. Individual programs of this class are called modeling ...

  5. Low poly - Wikipedia

    en.wikipedia.org/wiki/Low_poly

    3D model of a duck consisting of 220 polygons Models that are said to be low poly often appear blocky and simple while still maintaining the basic shape of what they are meant to represent. With computer graphics getting more powerful, it has become increasingly computationally cheap to render low poly graphics.

  6. Shading - Wikipedia

    en.wikipedia.org/wiki/Shading

    Shading alters the colors of faces in a 3D model based on the angle of the surface to a light source or light sources. The first image below has the faces of the box rendered, but all in the same color. Edge lines have been rendered here as well which makes the image easier to see. The second image is the same model rendered without edge lines.

  7. Polygon mesh - Wikipedia

    en.wikipedia.org/wiki/Polygon_mesh

    In 3D computer graphics and solid modeling, a polygon mesh is a collection of vertices, edge s and face s that defines the shape of a polyhedral object's surface. It simplifies rendering, as in a wire-frame model. The faces usually consist of triangles (triangle mesh), quadrilaterals (quads), or other simple convex polygons .

  8. Three-dimensional face recognition - Wikipedia

    en.wikipedia.org/wiki/Three-dimensional_face...

    3D model of a human face. Three-dimensional face recognition (3D face recognition) is a modality of facial recognition methods in which the three-dimensional geometry of the human face is used. It has been shown that 3D face recognition methods can achieve significantly higher accuracy than their 2D counterparts, rivaling fingerprint recognition.

  9. Boundary representation - Wikipedia

    en.wikipedia.org/wiki/Boundary_representation

    Boundary representation has also been extended to allow special, non-solid model types called non-manifold models. As described by Braid, normal solids found in nature have the property that, at every point on the boundary, a small enough sphere around the point is divided into two pieces, one inside and one outside the object.