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Chain and rope throwing weapons (2 C, 10 P) T. Throwing axes (9 P) Throwing clubs (10 P) Throwing spears (1 C, 6 P) Pages in category "Throwing weapons"
The d20 system, 3rd edition version of the Arms and Equipment Guide was printed in 2003 and was designed by Eric Cagle, Jesse Decker, Jeff Quick, and James Wyatt.Cover art was by Eric Peterson, with interior art by Dennis Cramer, David Day, David Martin, Scott Roller, and Sam Wood.
Stick and staff weapons (1 C, 11 P) Pages in category "Blunt weapons" The following 13 pages are in this category, out of 13 total.
The term "glaive" is used in the science-fiction/fantasy film Krull to refer to a thrown weapon, similar to the shuriken, chakram, or mambele, which can return to the thrower, much like a boomerang. Glaive has been used to describe this fictional type of weapon in films, video games (such as Warframe and Dark Sector), and other fantasy media since.
Some weapons in Chinese folklore do not, strictly speaking, have magical properties, but are forged with materials or methods that are unique in the context of the story. Green Dragon Crescent Blade – Exceptionally heavy guandao wielded by Guan Yu in the Romance of the Three Kingdoms ; forged with the blood of a green dragon.
White Plume Mountain is set in the World of Greyhawk, a campaign setting for Dungeons & Dragons. [5] The module is a dungeon crawl, [1] precipitated by the theft of three magical, sentient weapons: [6] a trident named Wave, a war hammer named Whelm, and a sword named Blackrazor (all three were introduced in this adventure). [1]
In 1994, Encyclopedia Magica Volume One, the first of a four-volume set, was published.The series lists all of the magical items published in two decades of TSR products from "the original Dungeons & Dragons woodgrain and white box set and the first issue of The Strategic Review right up to the last product published in December of 1993". [4]
Dungeons & Dragons, starting with AD&D 1st Edition and continuing to the current 5th Edition, has many skills that characters may train in. [29] [30] [5] In 1st and 2nd editions, these were broken down into "weapon proficiencies" and "non-weapon proficiencies". [31] [32] In 3rd Edition they are all simply referred to as "skills".