Search results
Results from the WOW.Com Content Network
RetroArch is a free and open-source, cross-platform frontend for emulators, game engines, video games, media players and other applications. It is the reference implementation of the libretro API , [ 2 ] [ 3 ] designed to be fast, lightweight, portable and without dependencies. [ 4 ]
Dreamcast: May 2014: RetroArch [144] Libretro Various games consoles and game engines such as Doom, 2048 and Cave Story: March 2014: ScummVM [3] ScummVM Project SCUMM: October 2016: Snes9x EX Plus [145] Robert Broglia Super Nintendo Entertainment System: June 2015: SuperGNES [146] [147] Bubble Zap Games Super Nintendo Entertainment System ...
Rather than a power switch, it has a power button and reset key, as well as a rocker switch for controlling volume rather than a slider. On the top of the system, there is a USB-C port for charging and a Mini-HDMI port that serves as a television connector. [1] The system's screen is 3.5 inches and has an aspect ratio of 4:3 at a resolution of ...
Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Help; Learn to edit; Community portal; Recent changes; Upload file
Though Sega officially discontinued its Dreamcast video game console in 2001, and released the console's last official game in 2007, Dreamcast homebrew developers continued to release unofficial games for the console. Unlike homebrew communities for other consoles, the Dreamcast homebrew developers are organized in development teams, such as ...
PCSX supports network play and external plugins as used by ePSXe.As with many modern emulators, PCSX-Reloaded supports savestates and also has Save Rewind feature (currently only OSX and Linux version), Support for ECM files (currently only OS X and Linux version), Support for Libarchive (currently only OSX and Linux version), widescreen hack and makes use of plug-ins to emulate GPU, SPU, and ...
Many Desperate Housewives fans are still mourning the death of Mike Delfino, 12 years later. But for actor James Denton, getting shot "was a lot of fun.". In a recent interview with PEOPLE, the ...
Early work on the game started on the Dreamcast. After the reveal of the PlayStation 2, and Electronic Arts subsequent decision to not develop games for the Dreamcast due to their reservations on the Dreamcast's power and development details, development was shifted to the PS2, where it released in 2000. [113] Electronic Arts: Electronic Arts