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Sonic Level Creator: Sega: Web Steamweavers: Mediatonic Myspace Toy Story: Woody's Great Escape: Pixar: Web Suite Life on Deck: Smoothie Service: Disney: Web Kid Vs. Kat: Katapult Katastrophe: Disney: Web Biker Blast-Off! The Gadget Show: iOS Meowcenaries: Adult Swim: Web, iOS Extreme Lawn Bowls: Mediatonic Web Must.Eat.Birds: Mediatonic iOS ...
QuArK, Quake Army Knife editor, for a variety of engines (such as Quake III Arena, Half-Life, Source engine games, Torque, etc.) Quiver (level editor), [13] a level editor for the original Quake engine developed solely for the Classic Macintosh Operating System by Scott Kevill, [14] who is also the developer and administrator of GameRanger ...
Super Mario Maker [a] is a 2015 platform game and game creation system developed and published by Nintendo for the Wii U, released worldwide in September 2015.Players could create, play, and share courses online, free of charge, based on the styles of Super Mario Bros., Super Mario Bros. 3, Super Mario World, and New Super Mario Bros. U.
Scratch is a high-level, block-based visual programming language and website aimed primarily at children as an educational tool, with a target audience of ages 8 to 16. [9] [10] Users on the site can create projects on the website using a block-like interface.
Sonic 3D Blast: Director's Cut is a hack of Sonic 3D Blast (Genesis) released by the game's lead programmer, Jon Burton, in 2017. It features improved controls and gameplay additions not seen in the original version, such as a level editor, a password save system, time attack challenges, and the ability to transform into Super Sonic. [54]
Nights into Dreams [a] is a 1996 action game developed by Sonic Team and published by Sega for the Sega Saturn.The story follows the teenagers Elliot Edwards and Claris Sinclair, who enter Nightopia, a dream world where all dreams take place.
Sonic, the player-controlled character, fights Doctor Robotnik in Bridge Zone, the game's second level.. The 8-bit Sonic the Hedgehog is a side-scrolling platform game similar in gameplay and style to the original 16-bit Sega Genesis game of the same name, [3] save for several new and altered game mechanics. [4]
Kaizo (Japanese: 改造, Hepburn: kaizō, meaning "modification", "rebuild", "remodel" or "reconfiguration") is a philosophy of game design, specifically platforming games, distinguished by a high degree of strictness placed upon the player's intended actions and movements through a level. [1]