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A fork is an example of a double attack. The type of fork is named after the type of forking piece. For example, a fork by a knight is a knight fork. The attacked pieces are forked. [1] If the king is one of the attacked pieces, the term absolute fork is sometimes used, while a fork not involving the enemy king is a relative fork. [2]
In chess, a trap is a move which tempts the opponent to play a bad move. Traps are common in all phases of the game; in the opening, some traps have occurred often enough that they have acquired names.
For example (see diagram), the black queen has interposed to block a check from the white queen, and White can check the king from the opposite direction to win the queen. [21] automaton An automaton is a self-operating machine. In chess, it refers to chess-playing machines that were in fact hoaxes and under the control of hidden human players.
In chess, a tactic is a sequence of moves that each makes one or more immediate threats – a check, a material threat, a checkmating sequence threat, or the threat of another tactic – that culminates in the opponent's being unable to respond to all of the threats without making some kind of concession.
Staunton style chess pieces. Left to right: king, rook, queen, pawn, knight, bishop. The rules of chess (also known as the laws of chess) govern the play of the game of chess. Chess is a two-player abstract strategy board game. Each player controls sixteen pieces of six types on a chessboard. Each type of piece moves in a distinct way.
The Chess'n Math Association promotes chess at the scholastic level in Canada. Chess for Success is a program for at-risk schools in Oregon. [3] Since 1991, the U.S. Chess Center in Washington, D.C. teaches chess to children, especially those in the inner city, "as a means of improving their academic and social skills."
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Fool's mate – also known as the Two-Move Checkmate, it is the quickest possible checkmate in chess. A prime example consists of the moves: 1.f3 e5 2.g4 Qh4# Scholar's mate – checkmate achieved by the moves: 1.e4 e5 2.Qh5 Nc6 3.Bc4 Nf6? 4.Qxf7#. The moves might be played in a different order or in slight variation, but the basic idea is the ...