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  2. Unity (game engine) - Wikipedia

    en.wikipedia.org/wiki/Unity_(game_engine)

    The Unity game engine launched in 2005, aiming to "democratize" game development by making it accessible to more developers. [7] [10] It was shown at Worldwide Developers Conference 2005 by Scott Forstall on Mac OS X. [11] The next year, Unity was named runner-up in the Best Use of Mac OS X Graphics category in Apple Inc.'s Apple Design Awards ...

  3. Unity Technologies - Wikipedia

    en.wikipedia.org/wiki/Unity_Technologies

    Unity Software Inc. (doing business as Unity Technologies) [3] is an American video game software development company based in San Francisco.It was founded in Denmark in 2004 as Over the Edge Entertainment and changed its name in 2007.

  4. Game engine - Wikipedia

    en.wikipedia.org/wiki/Game_engine

    Game-engine developers often attempt to preempt implementer needs by developing robust software suites which include many elements a game developer may need to build a game. Most game-engine suites provide facilities that ease development, such as graphics, sound, physics and artificial intelligence (AI) functions.

  5. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    C# game development framework, successor to Microsoft XNA. Northlight: C++, D: D: Yes 3D Windows, Xbox One, PlayStation 4, PlayStation 5, Xbox Series X and Series S: Control, CrossfireX (Story Mode), Quantum Break, Alan Wake 2: Proprietary: Quantum Break was the first commercial AAA game to ship with bits implemented in D programming language ...

  6. Video game development - Wikipedia

    en.wikipedia.org/wiki/Video_game_development

    Game development is a software development process, as a video game is software with art, audio, and gameplay. Formal software development methods are often overlooked. [ 3 ] Games with poor development methodology are likely to run over budget and time estimates, as well as contain a large number of bugs.

  7. Sonic Superstars - Wikipedia

    en.wikipedia.org/wiki/Sonic_Superstars

    Superstars was developed from scratch using the Unity game engine, [27] [38] though the physics code was translated from the Mania version of Whitehead's Retro Engine. [39] Replicating the physics proved difficult, and the developers ran the original games while they worked on Superstars so they could cross-reference. [27]

  8. Game creation system - Wikipedia

    en.wikipedia.org/wiki/Game_creation_system

    A game creation system (GCS) is a consumer-targeted game engine and a set of specialized design tools, and sometimes also a light scripting language, engineered for the rapid iteration of user-derived video games. Unlike more developer-oriented game engines, game creation systems promise an easy entry point for novice or hobbyist game designers ...

  9. Umbra (3D technology company) - Wikipedia

    en.wikipedia.org/wiki/Umbra_(3D_technology_company)

    Prior to Unity 5's release Umbra's occlusion culling solution was available only with paid Pro licenses. Edge Magazine's website next-generation.biz reported on 15 December 2011 that Umbra's technology is an integral part of Bungie's new 3D engine and game. [5] ArenaNet's Guild Wars 2 was released on 28 August and the game uses Umbra 3. [6]