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  2. Sudoku solving algorithms - Wikipedia

    en.wikipedia.org/wiki/Sudoku_solving_algorithms

    Backtracking is a depth-first search (in contrast to a breadth-first search), because it will completely explore one branch to a possible solution before moving to another branch. Although it has been established that approximately 5.96 x 10 26 final grids exist, a brute force algorithm can be a practical method to solve Sudoku puzzles.

  3. Sudoku - Wikipedia

    en.wikipedia.org/wiki/Sudoku

    Another variant on the logic of the solution is "Clueless Sudoku", in which nine 9×9 Sudoku grids are each placed in a 3×3 array. The center cell in each 3×3 grid of all nine puzzles is left blank and forms a tenth Sudoku puzzle without any cell completed; hence, "clueless". [24] Examples and other variants can be found in the Glossary of ...

  4. Exact cover - Wikipedia

    en.wikipedia.org/wiki/Exact_cover

    Solving Sudoku is an exact cover problem. More precisely, solving Sudoku is an exact hitting set problem, which is equivalent to an exact cover problem, when viewed as a problem to select possibilities such that each constraint set contains (i.e., is hit by) exactly one selected possibility.

  5. Dancing Links - Wikipedia

    en.wikipedia.org/wiki/Dancing_Links

    Some of the better-known exact cover problems include tiling, the n queens problem, and Sudoku. The name dancing links , which was suggested by Donald Knuth , stems from the way the algorithm works, as iterations of the algorithm cause the links to "dance" with partner links so as to resemble an "exquisitely choreographed dance."

  6. Mathematics of Sudoku - Wikipedia

    en.wikipedia.org/wiki/Mathematics_of_Sudoku

    A minimal puzzle is a proper puzzle from which no clue can be removed without introducing additional solutions. Solving Sudokus from the viewpoint of a player has been explored in Denis Berthier's book "The Hidden Logic of Sudoku" (2007) [7] which considers strategies such as "hidden xy-chains".

  7. Sudoku code - Wikipedia

    en.wikipedia.org/wiki/Sudoku_code

    The constraints of Sudoku codes are non-linear: all symbols within a constraint (row, line, sub-grid) must be different from any other symbol within this constraint. Hence there is no all-zero codeword in Sudoku codes. Sudoku codes can be represented by probabilistic graphical model in which they take the form of a low-density parity-check code ...

  8. Killer sudoku - Wikipedia

    en.wikipedia.org/wiki/Killer_Sudoku

    Killer sudoku (also killer su doku, sumdoku, sum doku, sumoku, addoku, or samunanpure サムナンプレ sum-num(ber) pla(ce)) is a puzzle that combines elements of sudoku and kakuro. Despite the name, the simpler killer sudokus can be easier to solve than regular sudokus, depending on the solver's skill at mental arithmetic ; the hardest ones ...

  9. Template:Sudoku 9x9 table - Wikipedia

    en.wikipedia.org/wiki/Template:Sudoku_9x9_table

    Consequently it is not necessary to test for undefind params, but I do so for compatibility with future usage. See [[Template: Sudoku 9x9 grid]] for details and [[Template: Sudoku 3x3 table]] for table trivia Modeled after [[Template: 4x4 type square]] Orig: LarryLACa 11/4/05 Comment must cuddle next template call to avoid nl whitespace

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