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The basic idea of loop unrolling is that the number of instructions executed in a loop can be reduced by reducing the number of loop tests, sometimes reducing the amount of time spent in the loop. For example, in the case of a loop with only a single instruction in the block code, the loop test will typically be performed for every iteration of ...
The Slurm Workload Manager, formerly known as Simple Linux Utility for Resource Management (SLURM), or simply Slurm, is a free and open-source job scheduler for Linux and Unix-like kernels, used by many of the world's supercomputers and computer clusters.
Mounting a file containing a file system via such a loop mount makes the files within that file system accessible. They appear in the mount point directory. A loop device may allow some kind of data elaboration during this redirection. For example, the device may be the unencrypted version of an encrypted file.
In computer science and software engineering, busy-waiting, busy-looping or spinning is a technique in which a process repeatedly checks to see if a condition is true, such as whether keyboard input or a lock is available. Spinning can also be used to generate an arbitrary time delay, a technique that was necessary on systems that lacked a ...
The event loop almost always operates asynchronously with the message originator. When the event loop forms the central control flow construct of a program, as it often does, it may be termed the main loop or main event loop. This title is appropriate, because such an event loop is at the highest level of control within the program.
In addition, the loop control variables and number of operations inside the unrolled loop structure have to be chosen carefully so that the result is indeed the same as in the original code (assuming this is a later optimization on already working code). For example, consider the implications if the iteration count were not divisible by 5.
Learn how to download and install or uninstall the Desktop Gold software and if your computer meets the system requirements.
An important aspect of this, setting Unix pipes apart from other pipe implementations, is the concept of buffering: for example a sending program may produce 5000 bytes per second, and a receiving program may only be able to accept 100 bytes per second, but no data is lost. Instead, the output of the sending program is held in the buffer.