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  2. Scrum (software development) - Wikipedia

    en.wikipedia.org/wiki/Scrum_(software_development)

    Each day during a sprint, the developers hold a daily scrum (often conducted standing up) with specific guidelines, and which may be facilitated by a scrum master. [3] [26] Daily scrum meetings are intended to be less than 15 minutes in length, taking place at the same time and location daily. The purpose of the meeting is to announce progress ...

  3. Stand-up meeting - Wikipedia

    en.wikipedia.org/wiki/Stand-up_meeting

    Scrum has daily meetings (the daily scrum) for the team to reflect and assess progress towards the sprint goal. [8] This meeting is intended to be brief – less than 15 minutes – so any in-depth discussions about impediments are deferred until after the event is complete.

  4. Disciplined agile delivery - Wikipedia

    en.wikipedia.org/wiki/Disciplined_agile_delivery

    A three-phase project lifecycle based on scrum. The phases are Inception (what is sometimes called "Sprint 0"), Construction, and Transition (what is sometimes called a Release sprint). Lean. A three-phase project lifecycle based on Kanban. Continuous delivery: Agile. An Agile-based product lifecycle that supports a continuous flow of work ...

  5. Jeff Sutherland - Wikipedia

    en.wikipedia.org/wiki/Jeff_Sutherland

    Scrum involves a cross-functional team creating a list to work on. [11] The team consists of three specific roles, the Product Owner, the Developers and the Scrum Master. [12] The team then works through three phases: a pre-sprint planning, the sprint and then a post-sprint meeting. [14] The group has daily meetings and keeps a Product Backlog ...

  6. Planning poker - Wikipedia

    en.wikipedia.org/wiki/Planning_poker

    Planning poker, also called Scrum poker, is a consensus-based, gamified technique for estimating, mostly used for timeboxing in Agile principles. In planning poker, members of the group make estimates by playing numbered cards face-down to the table, instead of speaking them aloud. The cards are revealed, and the estimates are then discussed.

  7. Timeboxing - Wikipedia

    en.wikipedia.org/wiki/Timeboxing

    Scrum was influenced by ideas of timeboxing and iterative development. [16] Regular timeboxed units known as sprints form the basic unit of development. [17] A typical length for a sprint is less than 30 days. [18] [19] Sprint planning, sprint retrospective and sprint review meetings are timeboxed. [18]

  8. Product backlog - Wikipedia

    en.wikipedia.org/wiki/Product_backlog

    The agile product backlog in scrum is a prioritized features list, containing short descriptions of all functionality desired in the product. When applying the scrum or other agile development methodology, it is not necessary to start a project with a lengthy, upfront effort to document all requirements as is more common with traditional project management methods following the waterfall model.

  9. Sprint - Wikipedia

    en.wikipedia.org/wiki/Sprint

    Sprint (software development), a development phase in software development See also Sprint (scrum) for how sprints are used specifically in the Scrum development methodology; Sprint (word processor), software published by Borland; Sprint 2, a series of racing video games from Atari

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