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Always-on DRM can be circumvented mainly by the use of custom servers made by the game's community [32] via reverse engineering game clients and studying how they communicate with servers, then re-implementing those functions on a custom server. The success-rate of such efforts is contingent on several factors, such as how much of a game’s ...
Ubisoft Connect (formerly Ubisoft Game Launcher and later Uplay) is a digital distribution, digital rights management, multiplayer and communications service developed by Massive Entertainment to provide an experience similar to the achievements/trophies offered by various other game companies.
Insignia is a non-commercial server hosting project currently in open beta that aims to restore the functionality of Xbox Live for the original Xbox. [3] [4] It provides a free service created via closed-source reverse engineering of the original Live server software, hosted on Insignia's own servers, and its aim is to support every title that had Xbox Live support.
Xbox Game Pass Core, formerly Xbox Live Gold, is a paid subscription service for the Xbox network. Signing up for the Xbox network is free, but a recurring subscription fee is required to access online multiplayer for non-free games. Features that require a Game Pass Core subscription also include game recording and media sharing.
Cross-platform play is the ability to allow different gaming platforms to share the same online servers in a game, allowing players to join regardless of the platform they own. Since the Dreamcast and PlayStation 2 , there have been some online video games that support cross-play.
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A Minecraft server is a player-owned or business-owned multiplayer game server for the 2011 Mojang Studios video game Minecraft. In this context, the term "server" often refers to a network of connected servers, rather than a single machine. [ 1 ]