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Silent Hunter 4: Wolves of the Pacific (known in the United States as Silent Hunter: Wolves of the Pacific) is a computer submarine simulation for Windows developed by Ubisoft Bucharest and published by Ubisoft in 2007. It places the player in command of a U.S. Navy submarine during World War II and takes place in the Pacific theater. The game ...
An unofficial patch, sometimes alternatively called a community patch, is a patch for a piece of software, created by a third party such as a user community without the involvement of the original developer. Similar to an ordinary patch, it alleviates bugs or shortcomings.
Silent Hunter is a World War II submarine combat simulation for MS-DOS, developed by Aeon Electronic Entertainment and published by Strategic Simulations in 1996. The game takes place in the Pacific War during World War II, the player commanding a submarine of the United States Navy .
Initially Uplay required a constant connection to the internet for Silent Hunter 5 to run, halting the game if the connection was lost during gameplay. [12] The scheme quickly came under fire after a denial-of-service attack on Ubisoft's DRM servers in early March, 2010, rendered Silent Hunter 5 and Assassin's Creed II unplayable for several ...
Download QR code; Print/export ... move to sidebar hide. Silent Hunter may refer to: Silent Hunter (video game) Silent Hunter (laser weapon) ...
[3] [4] German war veteran and U-boat commander Erich Topp was one of the game's technical advisers, and a series of interviews with him appears in the game. [5] [6] Silent Hunter II was developed with multi-player support as a notable feature. Players were able to connect with other players, and engage in sub vs. sub combat.
Silent Hill 4: The Room [b] is a 2004 survival horror game developed by Team Silent, a group in Konami Computer Entertainment Tokyo, and published by Konami.The fourth installment in the Silent Hill series, the game was released in Japan in June and in North America and Europe in September.
Silent Hunter III features a dynamic campaign. Instead of giving the player a specific set of objectives for each mission, Silent Hunter III simply assigns the player a certain patrol grid, and appropriate naval traffic, such as convoys, destroyer escorts, and task forces are automatically generated by the simulation engine. How the mission ...