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This article covers computer software designed to solve, or assist people in creating or solving, chess problems – puzzles in which pieces are laid out as in a game of chess, and may at times be based upon real games of chess that have been played and recorded, but whose aim is to challenge the problemist to find a solution to the posed situation, within the rules of chess, rather than to ...
But puzzles can also set different objectives. Examples include deducing the last move played, the location of a missing piece, or whether a player has lost the right to castle. Sometimes the objective is antithetical to normal chess, such as helping (or even compelling) the opponent to checkmate one's own king.
An enemy pawn or a piece other than a knight is used to restrict the enemy king's movement. It is a type of Anderssen's mate and closely resembles Mayet's mate. The checkmate was named after its implementation by Paul Morphy in 1858 at a game at the Paris opera against Duke Karl of Brunswick and Count Isouard; see Opera game.
A chess problem, also called a chess composition, is a puzzle created by the composer using chess pieces on a chessboard, which presents the solver with a particular task.. For instance, a position may be given with the instruction that White is to move first, and checkmate Black in two moves against any possible defen
Philidor's mate, also known as Philidor's legacy, is a checkmating pattern that ends in smothered mate. This method involves checking with the knight forcing the king out of the corner of the board, moving the knight away to deliver a double check from the queen and knight, sacrificing the queen to force the rook next to the king, and mating with the knight.
For example, White might play 2.Bc4. In all variations, the basic idea is the same: the queen and bishop combine in a simple mating attack, occurring on f7 for White or on f2 for Black. Scholar's mate is sometimes referred to as the four-move checkmate, although there are other ways for checkmate to occur in four moves.
Boden's Mate is a checkmating pattern in chess characterized by bishops on two criss-crossing diagonals (for example, bishops on a6 and f4 delivering mate to a king on c8), with possible flight squares for the king being occupied by friendly pieces or under attack by enemy
Fool's mate was named and described in The Royal Game of Chess-Play, a 1656 text by Francis Beale that adapted the work of the early chess writer Gioachino Greco. [2]Prior to the mid-19th century, there was not a prevailing convention as to whether White or Black moved first; according to Beale, the matter was to be decided in some prior contest or decision of the players' choice. [3]