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  2. Triangle-free graph - Wikipedia

    en.wikipedia.org/wiki/Triangle-free_graph

    An independent set of ⌊ ⌋ vertices (where ⌊ ⌋ is the floor function) in an n-vertex triangle-free graph is easy to find: either there is a vertex with at least ⌊ ⌋ neighbors (in which case those neighbors are an independent set) or all vertices have strictly less than ⌊ ⌋ neighbors (in which case any maximal independent set must have at least ⌊ ⌋ vertices). [4]

  3. Vertex (geometry) - Wikipedia

    en.wikipedia.org/wiki/Vertex_(geometry)

    In geometry, a vertex (pl.: vertices or vertexes) is a point where two or more curves, lines, or edges meet or intersect. As a consequence of this definition, the point where two lines meet to form an angle and the corners of polygons and polyhedra are vertices.

  4. Vertex (graph theory) - Wikipedia

    en.wikipedia.org/wiki/Vertex_(graph_theory)

    A graph with 6 vertices and 7 edges where the vertex number 6 on the far-left is a leaf vertex or a pendant vertex. In discrete mathematics, and more specifically in graph theory, a vertex (plural vertices) or node is the fundamental unit of which graphs are formed: an undirected graph consists of a set of vertices and a set of edges (unordered pairs of vertices), while a directed graph ...

  5. Regular graph - Wikipedia

    en.wikipedia.org/wiki/Regular_graph

    In graph theory, a regular graph is a graph where each vertex has the same number of neighbors; i.e. every vertex has the same degree or valency. A regular directed graph must also satisfy the stronger condition that the indegree and outdegree of each internal vertex are equal to each other. [1]

  6. Shoelace formula - Wikipedia

    en.wikipedia.org/wiki/Shoelace_formula

    Shoelace scheme for determining the area of a polygon with point coordinates (,),..., (,). The shoelace formula, also known as Gauss's area formula and the surveyor's formula, [1] is a mathematical algorithm to determine the area of a simple polygon whose vertices are described by their Cartesian coordinates in the plane. [2]

  7. Vertex (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Vertex_(computer_graphics)

    A vertex (plural vertices) in computer graphics is a data structure that describes certain attributes, like the position of a point in 2D or 3D space, or multiple points on a surface. Application to 3D models

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  9. Chvátal graph - Wikipedia

    en.wikipedia.org/wiki/Chvátal_graph

    This graph is not vertex-transitive: its automorphism group has one orbit on vertices of size 8, and one of size 4. The Chvátal graph is Hamiltonian , and plays a key role in a proof by Fleischner & Sabidussi (2002) that it is NP-complete to determine whether a triangle-free Hamiltonian graph is 3-colorable.

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