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  2. Make believe - Wikipedia

    en.wikipedia.org/wiki/Make_believe

    Make believe, also known as pretend play or imaginative play, is a loosely structured form of play that generally includes role-play, object substitution and nonliteral behavior. [1] What separates play from other daily activities is its fun and creative aspect rather than being an action performed for the sake of survival or necessity. [ 2 ]

  3. Lev Vygotsky - Wikipedia

    en.wikipedia.org/wiki/Lev_Vygotsky

    Lev Semyonovich Vygotsky (Russian: Лев Семёнович Выготский, [vɨˈɡotskʲɪj]; Belarusian: Леў Сямёнавіч Выгоцкі; November 17 [O.S. November 5] 1896 – June 11, 1934) was a Russian and Soviet psychologist, best known for his work on psychological development in children and creating the framework known as cultural-historical activity theory.

  4. Fiction theory - Wikipedia

    en.wikipedia.org/wiki/Fiction_theory

    Further, fiction theory functions on the extension of this perception to the non-factual, wherein the understanding of the make-believe can translate to the factual. [2] Such is the reason that literature may be understood as a text that is self-consciously artistic and relatable, rather than solely a medium through which to convey information ...

  5. Man, Play and Games - Wikipedia

    en.wikipedia.org/wiki/Man,_Play_and_Games

    It involves make-believe that confirms for players the existence of imagined realities that may be set against 'real life'. [1] Caillois focuses on the last two characteristics, rules and make-believe. [2] According to Caillois, they "may be related" but are mutually exclusive: "Games are not ruled and make-believe.

  6. Fictionalism - Wikipedia

    en.wikipedia.org/wiki/Fictionalism

    Fictionalism is a view in philosophy that posits that statements appearing to be descriptions of the world should not be construed as such, but should instead be understood as cases of "make believe", thus allowing individuals to treat something as literally true (a "useful fiction").

  7. Learning through play - Wikipedia

    en.wikipedia.org/wiki/Learning_through_play

    Learning through play is a term used in education and psychology to describe how a child can learn to make sense of the world around them. Through play children can develop social and cognitive skills, mature emotionally, and gain the self-confidence required to engage in new experiences and environments.

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  9. Tinkerbell effect - Wikipedia

    en.wikipedia.org/wiki/Tinkerbell_effect

    This culture of belief affects all the critical influencers on the inside, where change can begin and develop. If the school's teachers believe the work they are doing is special and valuable, the students may likely believe that as well. [4] In this application, hard work is equivalent to the claps of Peter Pan's live audience. If an ...