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Homeworld 3 is a 3D real-time strategy game set in space. According to the developers, following the responses to partner surveys, the game boasts an extensive campaign mode, giving solo gameplay an important role. [1] As with the other games in the franchise, combat gameplay is built around an effective 3D ballistics system. [2]
Relic Entertainment developed the first two Homeworld games (Homeworld and Homeworld 2). The series then spent over a decade in dormancy until Gearbox Software acquired the franchise in 2012 and tasked Blackbird Interactive to develop Homeworld 3, the third mainline installment of the franchise, and the spin-off game Homeworld: Deserts of ...
Articles relating to the Homeworld series of computer games. Pages in category "Homeworld (video game series)" The following 7 pages are in this category, out of 7 ...
Homeworld is a real-time strategy video game developed by Relic Entertainment and published by Sierra Studios on September 28, 1999, for Windows.Set in space, the science fiction game follows the Kushan exiles of the planet Kharak after their home planet is destroyed by the Taiidan Empire in retaliation for developing hyperspace jump technology.
Relic Entertainment Inc. (formerly known as THQ Canada Inc.) is a Canadian video game developer based in Vancouver, founded in 1997.The studio specializes in real-time strategy games and is known for series such as Homeworld, Warhammer 40,000: Dawn of War and Company of Heroes.
Homeworld: Vast Reaches is a virtual reality real-time strategy game developed by FarBridge and published by Gearbox Software. It was released in 2024 on the Meta Quest 2 and Meta Quest 3, with plans to release it as a PC VR title later in the year. It is a part of the Homeworld series of games.
Homeworld: Deserts of Kharak is a real-time strategy video game developed by Blackbird Interactive and published by Gearbox Software. The game was released on January 20, 2016, and is a prequel to the 1999 space-based real-time strategy video game Homeworld. [3]
Blackbird was founded in 2007 by former members of Relic Entertainment and EA Canada.CEO Rob Cunningham and chief creative officer Jon Aaron Kambeitz had also been founding members of Relic, and had been on the development team for the 1999 RTS Homeworld and its 2003 sequel, Homeworld 2. [2]