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  2. Computational neuroaesthetics - Wikipedia

    en.wikipedia.org/wiki/Computational_Neuroaesthetics

    Computational neuroaesthetics is the discipline that connects neuromarketing, psychology and computer science. [1] It represents the evolution of neuroaesthetics and computational aesthetics and investigates the brain processes of human beings involved during the aesthetic experience.

  3. Neuroesthetics - Wikipedia

    en.wikipedia.org/wiki/Neuroesthetics

    Neuroesthetics (or neuroaesthetics) is a recent sub-discipline of applied aesthetics. Empirical aesthetics takes a scientific approach to the study of aesthetic experience of art , music , or any object that can give rise to aesthetic judgments. [ 2 ]

  4. Neuroarthistory - Wikipedia

    en.wikipedia.org/wiki/Neuroarthistory

    In May 2005 Onians founded Neuroarthistory in a lecture at the Neuroaesthetics Conference Goldsmiths May 2005. [4] In 2006, he wrote and presented the paper 'Neuroarthistory: making more sense of art' which, according to The Art Book "explored the ways in which our ever-expanding knowledge of the brain invites art historians to reconsider the ...

  5. Non-photorealistic rendering - Wikipedia

    en.wikipedia.org/wiki/Non-photorealistic_rendering

    A normal shader (left) and an NPR shader using cel-shading (right). Non-photorealistic rendering (NPR) is an area of computer graphics that focuses on enabling a wide variety of expressive styles for digital art, in contrast to traditional computer graphics, which focuses on photorealism.

  6. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    Other functions like abs, sin, pow, etc, are provided but they can also all operate on vector quantities, i.e. pow(vec3(1.5, 2.0, 2.5), abs(vec3(0.1, -0.2, 0.3))). GLSL supports function overloading (for both built-in functions and operators, and user-defined functions), so there might be multiple function definitions with the same name, having ...

  7. Deferred shading - Wikipedia

    en.wikipedia.org/wiki/Deferred_shading

    [1] In the field of 3D computer graphics, deferred shading is a screen-space shading technique that is performed on a second rendering pass, after the vertex and pixel shaders are rendered. [2] It was first suggested by Michael Deering in 1988. [3] On the first pass of a deferred shader, only data that is required for shading computation is ...

  8. Phong reflection model - Wikipedia

    en.wikipedia.org/wiki/Phong_reflection_model

    The Phong reflection model was developed by Bui Tuong Phong at the University of Utah, who published it in his 1975 Ph.D. dissertation. [1] [2] It was published in conjunction with a method for interpolating the calculation for each individual pixel that is rasterized from a polygonal surface model; the interpolation technique is known as Phong shading, even when it is used with a reflection ...

  9. Bump mapping - Wikipedia

    en.wikipedia.org/wiki/Bump_mapping

    Bump mapping [1] is a texture mapping technique in computer graphics for simulating bumps and wrinkles on the surface of an object. This is achieved by perturbing the surface normals of the object and using the perturbed normal during lighting calculations. The result is an apparently bumpy surface rather than a smooth surface, although the ...

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    neuroaesthetics reading answer line up 1 10 2 optifine shaders 1.8.9 download