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If the party contacts an enemy from behind (indicated by a translucent green swirl that fills the screen), the player is given a first-strike priority when battle mode begins. If the party contacts an enemy with their backs, the swirl is red, and the enemy is given first-strike priority. Neutral priority is indicated by a black swirl.
See Lists of video games for related lists.. This is a comprehensive index of turn-based strategy video games, sorted chronologically.Information regarding date of release, developer, platform, setting and notability is provided when available.
Mother [a] (known as EarthBound outside Japan) is a video game series that consists of three role-playing video games: Mother (1989), known as EarthBound Beginnings outside Japan, for the Family Computer; Mother 2 (1994), known as EarthBound outside Japan, for the Super Nintendo Entertainment System; and Mother 3 (2006) for the Game Boy Advance.
Reid Young started an EarthBound fansite in 1997 while in middle school. [11] It was one of the first EarthBound fansites on the Internet. By 1999 and with co-founder Clyde "Tomato" Mandelin, [1] the site grew into Starmen.net, [11] named for the game's "most iconic villain, the Starman".
EarthBound was followed by the Japan-only sequel Mother 3 for the Game Boy Advance in 2006. To commemorate the 20th anniversary of EarthBound ' s U.S. release, Mother was released globally as EarthBound Beginnings for the Wii U Virtual Console in June 2015, and was released alongside EarthBound for Nintendo Switch Online in February 2022.
The EarthBound fan community anticipated a sequel, and a North American release of Mother 3 was announced as EarthBound 64. [7] Nintendo displayed a playable version of the game at its Space World 1999 trade show, where IGN described the development's progress as "very far along" [8] and half complete.
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Downloadable content (DLC) [a] is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, [1] enabling the publisher to gain additional revenue from a title after it has been purchased, often using some type of microtransaction system.