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A 1984 McLaren MP4/2, the #7 car driven by Alain Prost. The McLaren MP4/2 was a Formula One car produced by McLaren for the 1984 season. An iteration of it, the MP4/2B, was used in the 1985 season, and a slightly updated version, the MP4/2C, raced in the 1986 season for McLaren. It was closely based on the MP4/1E model that was used as a test ...
rFactor 2 is a computer racing simulator developed by Image Space Incorporated (taken over by Studio 397 in 2016) and released for Windows in 2013. Like its predecessor rFactor, rFactor2 is designed to be modified and used by professional racing teams for driver training and race car development.
The McLaren MP4/10 was the Formula One car with which the McLaren team competed in the 1995 Formula One World Championship. The chassis was designed by Neil Oatley , Steve Nichols , Matthew Jeffreys, David North, David Neilson, Paddy Lowe and Henri Durand with Mario Illien designing the bespoke Ilmor engine.
Assetto Corsa is a racing simulation that attempts to offer a realistic driving experience with a variety of road and race cars through detailed physics and tyre simulation on race tracks recreated through laser-scanning technology.
The chassis was designed by Adrian Newey, Steve Nichols, Neil Oatley and Henri Durand with Mario Illien designing the bespoke Ilmor engine. The car proved highly competitive and scored seven victories just like its predecessor the MP4/14, but was narrowly beaten to both the Drivers' and Constructors' championships by the Ferrari F1-2000.
The MP4/6 was the first McLaren to be powered by a Honda V12 engine, which Honda quote at 735 PS (725 bhp; 541 kW) at 13,500rpm. [3] The car was tested by Berger in the off-season, but he was unimpressed with the initial version of the new engine, feeling it was underpowered compared to the 690 bhp (515 kW; 700 PS) V10 engine used in the 1990 car, the MP4/5B.
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Jann Mardenborough, a sim racer, became a professional Nissan racing driver by playing Gran Turismo. [1] [2] [3]Sim racing is the collective term for racing games that attempts to accurately simulate auto racing, complete with real-world variables such as fuel usage, damage, tire wear and grip, and suspension settings. [4]