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  2. Cutscene - Wikipedia

    en.wikipedia.org/wiki/Cutscene

    A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the player, introduce newer models and gameplay elements, show the effects of a player's actions, create ...

  3. Wikipedia : WikiProject Video games/Longest stubs

    en.wikipedia.org/.../Longest_stubs

    This is a table of the 250 longest pages within Category:Stub-Class video game articles. It was generated through Quarry: Query 86269 . If this list is out of date, please re-run the query, and export the result as a wikitable into the section below.

  4. Pac-Man - Wikipedia

    en.wikipedia.org/wiki/Pac-Man

    The game that later became Pac-Man began development in early 1979 and took a year and five months to complete, the longest for a video game up to that point. [26] Iwatani enlisted the help of nine other Namco employees to assist in production, including composer Toshio Kai, programmer Shigeo Funaki, and hardware engineer Shigeichi Ishimura. [ 27 ]

  5. Full-motion video - Wikipedia

    en.wikipedia.org/wiki/Full-motion_video

    Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than sprites, vectors, or 3D models) to display action in the game. While many games feature FMVs as a way to present information during cutscenes , games that are primarily presented through FMVs are referred to as full-motion video ...

  6. Tekken - Wikipedia

    en.wikipedia.org/wiki/Tekken

    The first game in the series was the first PlayStation game to sell over a million units, [135] [136] which earned it a Guinness World Records Gamer's Edition award in 2008, among other awards including "First Fighting Game To Feature Simulated 3D", and a record for the entire series, "The Best Selling Fighting Series for PlayStation Consoles."

  7. Joseph D. Kucan - Wikipedia

    en.wikipedia.org/wiki/Joseph_D._Kucan

    In 2008, Kucan was inducted into the Guinness World Records Gamer's Edition 2008 as the longest recurring actor in any video game franchise to date for his portrayal of Kane. [3] He reprised his role once again as Kane in Command & Conquer 4: Tiberian Twilight which marked the conclusion of the Tiberian series and thus the role of Kane. [3]

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  9. Development of Duke Nukem Forever - Wikipedia

    en.wikipedia.org/wiki/Development_of_Duke_Nukem...

    The video game Duke Nukem Forever spent more than 14 years in development, from 1997 to 2011. It is a first-person shooter for Windows, PlayStation 3 and Xbox 360, developed by 3D Realms, Triptych Games, Gearbox Software and Piranha Games. It is the sequel to the 1996 game Duke Nukem 3D, as part of the long-running Duke Nukem video game series. Intended to be groundbreaking, it became an ...