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  2. Null object pattern - Wikipedia

    en.wikipedia.org/wiki/Null_object_pattern

    In object-oriented computer programming, a null object is an object with no referenced value or with defined neutral (null) behavior.The null object design pattern, which describes the uses of such objects and their behavior (or lack thereof), was first published as "Void Value" [1] and later in the Pattern Languages of Program Design book series as "Null Object".

  3. Abstract syntax tree - Wikipedia

    en.wikipedia.org/wiki/Abstract_syntax_tree

    The design of an AST is often closely linked with the design of a compiler and its expected features. Core requirements include the following: Variable types must be preserved, as well as the location of each declaration in source code. The order of executable statements must be explicitly represented and well defined.

  4. C syntax - Wikipedia

    en.wikipedia.org/wiki/C_syntax

    A snippet of C code which prints "Hello, World!". The syntax of the C programming language is the set of rules governing writing of software in C. It is designed to allow for programs that are extremely terse, have a close relationship with the resulting object code, and yet provide relatively high-level data abstraction.

  5. Name mangling - Wikipedia

    en.wikipedia.org/wiki/Name_mangling

    32-bit compilers emit, respectively: _f _g@4 @h@4 In the stdcall and fastcall mangling schemes, the function is encoded as _name@X and @name@X respectively, where X is the number of bytes, in decimal, of the argument(s) in the parameter list (including those passed in registers, for fastcall).

  6. Symbol table - Wikipedia

    en.wikipedia.org/wiki/Symbol_table

    The minimum information contained in a symbol table used by a translator and intermediate representation (IR) includes the symbol's name and its location or address. For a compiler targeting a platform with a concept of relocatability, it will also contain relocatability attributes (absolute, relocatable, etc.) and needed relocation information for relocatable symbols.

  7. Declaration (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Declaration_(computer...

    In computer programming, a declaration is a language construct specifying identifier properties: it declares a word's (identifier's) meaning. [1] Declarations are most commonly used for functions, variables, constants, and classes, but can also be used for other entities such as enumerations and type definitions. [1]

  8. Programming language design and implementation - Wikipedia

    en.wikipedia.org/wiki/Creation_of_a_Programming...

    Design: Design aspects are considered, such as types, syntax, semantics, and library usage to develop a language. [10] Consideration: Syntax, implementation, and other factors are considered. Languages like Python interpret code at runtime, whereas languages like C++ follow an approach of basing its compiler off of C's compiler. [11]

  9. Low-level programming language - Wikipedia

    en.wikipedia.org/wiki/Low-level_programming_language

    Furthermore, as referenced above, the following block of C is from the GNU Compiler and shows the inline assembly ability of C. Per the GCC documentation this is a simple copy and addition code. This code displays the interaction between a generally high level language like C and its middle/low level counter part Assembly.