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  2. Value object - Wikipedia

    en.wikipedia.org/wiki/Value_object

    In C#, a class is a reference type while a struct (concept derived from the struct in C language) is a value type. [5] Hence an instance derived from a class definition is an object while an instance derived from a struct definition is said to be a value object (to be precise a struct can be made immutable to represent a value object declaring attributes as readonly [6]).

  3. Indexer (programming) - Wikipedia

    en.wikipedia.org/wiki/Indexer_(programming)

    In this example, the indexer is used to get the value at the nth position, and then to get the position in the list referenced by its value. The output of the code is: John is the member number 0 of the doeFamily Jane is the member number 1 of the doeFamily

  4. Python syntax and semantics - Wikipedia

    en.wikipedia.org/wiki/Python_syntax_and_semantics

    Python allows the creation of class methods and static methods via the use of the @classmethod and @staticmethod decorators. The first argument to a class method is the class object instead of the self-reference to the instance. A static method has no special first argument. Neither the instance, nor the class object is passed to a static method.

  5. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance. It is one of the well-known "Gang of Four" design patterns , which describe how to solve recurring problems in object-oriented software. [ 1 ]

  6. Foreach loop - Wikipedia

    en.wikipedia.org/wiki/Foreach_loop

    Python's tuple assignment, fully available in its foreach loop, also makes it trivial to iterate on (key, value) pairs in dictionaries: for key , value in some_dict . items (): # Direct iteration on a dict iterates on its keys # Do stuff

  7. C Sharp (programming language) - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_(programming_language)

    Its type system is split into two families: Value types, like the built-in numeric types and user-defined structs, which are automatically handed over as copies when used as parameters, and reference types, including arrays, instances of classes, and strings, which only hand over a pointer to the respective object.

  8. Property (programming) - Wikipedia

    en.wikipedia.org/wiki/Property_(programming)

    A property, in some object-oriented programming languages, is a special sort of class member, intermediate in functionality between a field (or data member) and a method.The syntax for reading and writing of properties is like for fields, but property reads and writes are (usually) translated to 'getter' and 'setter' method calls.

  9. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    Here are a few key terms in class-based OOP: Class variables – belong to the class itself, so all objects in the class share one copy. Instance variables – belong to individual objects; every object has its own version of these variables. Member variables – refers to both the class and instance variables that are defined by a particular ...