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  2. Dijkstra's algorithm - Wikipedia

    en.wikipedia.org/wiki/Dijkstra's_algorithm

    Dijkstra's algorithm finds the shortest path from a given source node to every other node. [7]: 196–206 It can be used to find the shortest path to a specific destination node, by terminating the algorithm after determining the shortest path to the destination node. For example, if the nodes of the graph represent cities, and the costs of ...

  3. Shortest path problem - Wikipedia

    en.wikipedia.org/wiki/Shortest_path_problem

    Find the Shortest Path: Use a shortest path algorithm (e.g., Dijkstra's algorithm, Bellman-Ford algorithm) to find the shortest path from the source node to the sink node in the residual graph. Augment the Flow: Find the minimum capacity along the shortest path. Increase the flow on the edges of the shortest path by this minimum capacity.

  4. Bellman–Ford algorithm - Wikipedia

    en.wikipedia.org/wiki/Bellman–Ford_algorithm

    The Bellman–Ford algorithm is an algorithm that computes shortest paths from a single source vertex to all of the other vertices in a weighted digraph. [1] It is slower than Dijkstra's algorithm for the same problem, but more versatile, as it is capable of handling graphs in which some of the edge weights are negative numbers. [2]

  5. A* search algorithm - Wikipedia

    en.wikipedia.org/wiki/A*_search_algorithm

    The algorithm continues until a removed node (thus the node with the lowest f value out of all fringe nodes) is a goal node. [b] The f value of that goal is then also the cost of the shortest path, since h at the goal is zero in an admissible heuristic. The algorithm described so far only gives the length of the shortest path.

  6. Edge disjoint shortest pair algorithm - Wikipedia

    en.wikipedia.org/wiki/Edge_Disjoint_Shortest...

    The vertex disjoint version of the above edge-disjoint shortest pair of paths algorithm is obtained by splitting each vertex (except for the source and destination vertices) of the first shortest path in Step 3 of the algorithm, connecting the split vertex pair by a zero weight arc (directed towards the source vertex), and replacing any ...

  7. k shortest path routing - Wikipedia

    en.wikipedia.org/wiki/K_shortest_path_routing

    It asks not only about a shortest path but also about next k−1 shortest paths (which may be longer than the shortest path). A variation of the problem is the loopless k shortest paths. Finding k shortest paths is possible by extending Dijkstra's algorithm or the Bellman-Ford algorithm. [citation needed]

  8. Shortest-path tree - Wikipedia

    en.wikipedia.org/wiki/Shortest-path_tree

    Construct the shortest-path tree using the edges between each node and its parent. The above algorithm guarantees the existence of shortest-path trees. Like minimum spanning trees, shortest-path trees in general are not unique. In graphs for which all edge weights are equal, shortest path trees coincide with breadth-first search trees. In ...

  9. Yen's algorithm - Wikipedia

    en.wikipedia.org/wiki/Yen's_algorithm

    The time complexity of Yen's algorithm is dependent on the shortest path algorithm used in the computation of the spur paths, so the Dijkstra algorithm is assumed. Dijkstra's algorithm has a worse case time complexity of O ( N 2 ) {\displaystyle O(N^{2})} , but using a Fibonacci heap it becomes O ( M + N log ⁡ N ) {\displaystyle O(M+N\log N ...