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Other games that have music hacking as part of their research and hacking communities are the NES Mega Man games, Final Fantasy VI, and the Mega Drive (Genesis) Sonic the Hedgehog games. As many Game Boy Advance games use the M4A Engine (informally called "Sappy Driver" and officially known as "MusicPlayer2000" or MP2k) for music, the program ...
Final Fantasy VI Advance sold over 223,000 copies in Japan by the end of 2006, one month after release. [111] GamePro rated it 4.5 out of 5 in graphics and a perfect 5.0 in sound, control, and fun factor, stating that "characters, plotlines, and multiple-choice scenarios all combine to form one fantastic game!"
2006 – Game Boy Advance (Final Fantasy VI Advance) [43] 2014 – Android 2014 – iOS 2015 – Microsoft Windows 2022 – Android, iOS, Steam (Final Fantasy VI Pixel Remaster) 2023 – Nintendo Switch, PlayStation 4 (Final Fantasy VI Pixel Remaster) 2024 – Xbox Series X/S (Final Fantasy VI Pixel Remaster) Notes:
Final Fantasy V Advance: Game Boy Advance: October 12, 2006: Tose: Yes Yes Yes [66] [67] Final Fantasy VI Advance: Game Boy Advance: November 30, 2006: Tose: Yes Yes Yes [68] [69] Final Fantasy Fables: Chocobo Tales: Nintendo DS: December 14, 2006: h.a.n.d. Yes Yes Yes [70] Dawn of Mana: PlayStation 2: December 21, 2006: Square Enix Yes Yes [71 ...
Logo. GameShark is the brand name of a line of video game cheat cartridges and other products for a variety of console video game systems and Windows-based computers. Since January 23rd, 2003, the brand name has been owned by Mad Catz, which marketed GameShark products for the Sony PlayStation, Xbox, and Nintendo game consoles.
This rapid growth in the development of emulators in turn fed the growth of the ROM hacking and fan-translation. The release of projects such as RPGe's English language translation of Final Fantasy V drew even more users into the emulation scene. [9]
PARADOX (PDX) is a warez–demogroup; an anonymous group of software engineers that devise ways to defeat software and video game licensing protections, a process known as cracking, which is illegal in most jurisdictions.
Homebrew, when applied to video games, refers to software produced by hobbyists for proprietary video game consoles which are not intended to be user-programmable. The official documentation is often only available to licensed developers, and these systems may use storage formats that make distribution difficult, such as ROM cartridges or encrypted CD-ROMs.