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  2. Weak symbol - Wikipedia

    en.wikipedia.org/wiki/Weak_symbol

    Weak symbols are not mentioned by the C or C++ language standards; as such, inserting them into code is not very portable. Even if two platforms support the same or similar syntax for marking symbols as weak, the semantics may differ in subtle points, e.g. whether weak symbols during dynamic linking at runtime lose their semantics or not.

  3. Compatibility of C and C++ - Wikipedia

    en.wikipedia.org/wiki/Compatibility_of_C_and_C++

    However, C is not a subset of C++, [3] and nontrivial C programs will not compile as C++ code without modification. Likewise, C++ introduces many features that are not available in C and in practice almost all code written in C++ is not conforming C code. This article, however, focuses on differences that cause conforming C code to be ill ...

  4. Name mangling - Wikipedia

    en.wikipedia.org/wiki/Name_mangling

    32-bit compilers emit, respectively: _f _g@4 @h@4 In the stdcall and fastcall mangling schemes, the function is encoded as _name@X and @name@X respectively, where X is the number of bytes, in decimal, of the argument(s) in the parameter list (including those passed in registers, for fastcall).

  5. Type punning - Wikipedia

    en.wikipedia.org/wiki/Type_punning

    The C99 Language Specification ( ISO9899:1999 ) has the following warning in section 6.3.2.3 Pointers : "A pointer to an object or incomplete type may be converted to a pointer to a different object or incomplete type. If the resulting pointer is not correctly aligned for the pointed-to type, the behavior is undefined."

  6. errno.h - Wikipedia

    en.wikipedia.org/wiki/Errno.h

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  7. include guard - Wikipedia

    en.wikipedia.org/wiki/Include_guard

    For #include guards to work properly, each guard must test and conditionally set a different preprocessor macro. Therefore, a project using #include guards must work out a coherent naming scheme for its include guards, and make sure its scheme doesn't conflict with that of any third-party headers it uses, or with the names of any globally visible macros.

  8. Reference (C++) - Wikipedia

    en.wikipedia.org/wiki/Reference_(C++)

    In the C++ programming language, a reference is a simple reference datatype that is less powerful but safer than the pointer type inherited from C. The name C++ reference may cause confusion, as in computer science a reference is a general concept datatype, with pointers and C++ references being specific reference datatype implementations.

  9. External variable - Wikipedia

    en.wikipedia.org/wiki/External_variable

    An external variable can be accessed by all the functions in all the modules of a program. It is a global variable.For a function to be able to use the variable, a declaration or the definition of the external variable must lie before the function definition in the source code.