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DXVK was first developed by Philip Rebohle to support Direct3D 11 games only [13] as a result of poor compatibility and low performance of Wine's Direct3D 11 to OpenGL translation layer. In 2018, the developer was sponsored by Valve to work on the project full-time in order to advance compatibility of the Linux version of Steam with Windows games.
While most office software does not make use of complex GPU-accelerated graphics APIs, computer games do. To run these games properly, Wine would have to forward the drawing instructions to the host OS, and even translate them to something the host can understand. DirectX is a collection of Microsoft APIs for rendering, audio and input.
Game developers clamored for more direct control of the hardware's activities than the Direct3D retained mode could provide. Only two games that sold a significant volume, Lego Island and Lego Rock Raiders, were based on the Direct3D retained mode, so Microsoft did not update the retained mode API after DirectX 3.0.
Vulkan targets high-performance real-time 3D-graphics applications, such as video games and interactive media, and highly parallelized computing.Vulkan is intended to offer higher performance and more efficient CPU and GPU usage compared to the older OpenGL and Direct3D 11 APIs.
The first major update was made to DXR on May 27, 2020 with the Windows 10 May update (version 2004). The May update implemented DXR Tier 1.1, which allows game engines to make real time calculations which makes the raytracing graphics faster and more efficient. [4] [5]
The project started as a way for Google to bring full hardware acceleration for WebGL to Windows without relying on OpenGL graphics drivers. Google initially released the program under the BSD license. [13] The current production version (2.1.x) implements OpenGL ES 2.0, 3.0, 3.1 and EGL 1.5, claiming to pass the conformance tests for both.
AMD Fluid Motion Frames 2 (AFMF2) generates additional frames using AI. It is a driver-level solution that works with all games. [11] HYPR-RX enables Radeon Anti-Lag, Boost, Super Resolution, and AFMF2. In supported games, this is done automatically according to a user's AMD Software settings; otherwise, it requires some configuration in-game.
Yuzu used a network service called Boxcat as a replacement for Nintendo's BCAT dynamic content network. [6] This feature was later removed due to being non-functional. The implementation was planned to eventually be replaced with one that allows the use of local BCAT files dumped from a Nintendo Switch.