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The term "soft skills" was created by the U.S. Army in the late 1960s. It refers to any skill that does not employ the use of machinery. The military realized that many important activities were included within this category, and in fact, the social skills necessary to lead groups, motivate soldiers, and win wars were encompassed by skills they had not yet catalogued or fully studied.
Rapid learning (or Rapid eLearning Development) has traditionally referred to a methodology to build e-learning courses rapidly. [1] Typically the author will create slides in PowerPoint, record audio and video narration on top of the slides, and then use software to add tests, or even collaboration activities between the slides.
A group of slides is called a slide deck. A slide show is an exposition of a series of slides or images in an electronic device or on a projection screen. Before personal computers, they were 35 mm slides viewed with a slide projector [1] or transparencies viewed with an overhead projector.
The slides can also be saved as images of any image file formats for any future reference. [7] Transitions between slides can be animated in a variety of ways, as can the emergence of elements on a slide itself. Typically a presentation has many constraints and the most important being the limited time to present consistent information.
Professional development, also known as professional education, is learning that leads to or emphasizes education in a specific professional career field or builds practical job applicable skills emphasizing praxis in addition to the transferable skills and theoretical academic knowledge found in traditional liberal arts and pure sciences education.
Content such as text, images, links, and effects are added into each of the presentation programs to deliver useful, consolidated information to a group. Visual elements add to the effectiveness of a presentation and help emphasize the key points being made through the use of type, color, images/videos, graphs, layout, and transitions.
Competencies that align their recruiting, performance management, training and development and reward practices to reinforce key behaviors that the organization values. Competencies required for a post are identified through job analysis or task analysis, using techniques such as the critical incident technique, work diaries, and work sampling. [9]
Programmed learning ideas influenced the Children's Television Workshop, which did the R&D for Sesame Street. The use of developmental testing was absolutely characteristic of programmed learning. The division of the individual programs into small chunks is also a feature of programmed learning. [30] [31] Even more is this true of Blue's Clues.