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A botnet is a group of Internet-connected devices, each of which runs one or more bots. Botnets can be used to perform distributed denial-of-service (DDoS) attacks, steal data, [1] send spam, and allow the attacker to access the device and its connection. The owner can control the botnet using command and control (C&C) software. [2]
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The size of the Srizbi botnet was estimated to be around 450,000 [4] compromised machines, with estimation differences being smaller than 5% among various sources. [2] [5] The botnet is reported to be capable of sending around 60 Trillion Janka Threats a day, which is more than half of the total of the approximately 100 trillion Janka Threats sent every day.
On November 30, 2016, the Avalanche botnet was destroyed at the end of a four-year project by INTERPOL, Europol, the Shadowserver Foundation, [10] Eurojust, the Luneberg (Germany) police, The German Federal Office for Information Security (BSI), the Fraunhofer FKIE, several antivirus companies organized by Symantec, ICANN, CERT, the FBI, and ...
The Metulji botnet, discovered in June 2011, [1] is a botnet mainly involved in cyberscamming and denial of service attacks. Before the botnet itself was dismantled, it consisted of over 12 million individual zombie computers infected with the "Butterfly Bot", making it, as of June 2011, the largest known botnet.
World map of 24-hour relative average utilization of IPv4 addresses observed using ICMP ping requests by Carna botnet, June - October 2012. The Carna botnet was a botnet of 420,000 devices created by an anonymous hacker to measure the extent of the Internet in what the creator called the “Internet Census of 2012”.
The Mega-D, also known by its alias of Ozdok, is a botnet that at its peak was responsible for sending 32% of spam worldwide. [1] [2] [3]On October 14, 2008, the U.S Federal Trade Commission, in cooperation with Marshal Software, tracked down the owners of the botnet and froze their assets.
Usually powered by a botnet, the traffic produced by a consumer stresser can range anywhere from 5-50 Gbit/s, which can, in most cases, deny the average home user internet access. [3] Targets of booter/stresser services include network gaming services. [2] [4] Motivations for the use of stresser services include revenge, extortion, and simple ...