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This is a list of deities of Dungeons & Dragons, including all of the 3.5 edition gods and powers of the "Core Setting" for the Dungeons & Dragons (D&D) roleplaying game. Religion is a key element of the D&D game, since it is required to support both the cleric class and the behavioural aspects of the ethical alignment system – 'role playing ...
[1] Webb concluded by saying: "Reading Faiths & Avatars is a real struggle, but you'll plough on because the ideas are good, the research thorough, and because it offers a lot to any Forgotten Realms campaign. Faiths & Avatars is the bible for the Forgotten Realms. Unfortunately, just like many real-world religions, it takes itself far too ...
Pages in category "Forgotten Realms deities" The following 13 pages are in this category, out of 13 total. This list may not reflect recent changes. B.
In the World of Greyhawk campaign setting and the default pantheon of deities for the third edition of Dungeons & Dragons, Heironeous is the Lawful Good Oeridian god of Chivalry, Justice, Honor, War, Daring, and Valor. His clerics' domains are usually Glory, Good, Inquisition, Law, and War.
Faiths and Pantheons also features the power levels and exact abilities of the various major deities of Faerûn (those with divine rank 15+), as of 3rd Edition, and has descriptions of the dogmas and churches of all of the intermediate deities, lesser deities, and demigods named in the setting's core rulebook.
Forgotten Realms deities (13 P) Forgotten Realms deity character redirects to lists (43 P) G. Greyhawk deity character redirects to lists (127 P)
Moradin appears as one of the deities described in the Players Handbook for this edition (2000). [8] Moradin is detailed in Deities and Demigods (2002), [9] and his role in the Forgotten Realms is revisited in Faiths and Pantheons (2002). [10]
Religion plays a large part in the Forgotten Realms, with deities and their followers being an integral part of the world. Deities interact directly in mortal affairs, answer prayers, and have their own personal agendas. All deities must have worshipers to survive, and all mortals must worship a patron deity to secure a good afterlife.