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  2. Subjective expected relative similarity - Wikipedia

    en.wikipedia.org/wiki/Subjective_expected...

    By choosing to defect, players protect themselves from exploitation and retain the option to exploit a trusting opponent. Because this is the case for both players, mutual defection is the only Nash equilibrium of the game. However, this is a deficient equilibrium (since mutual cooperation results in a better payoff for both players). [2]

  3. Prisoner's dilemma - Wikipedia

    en.wikipedia.org/wiki/Prisoner's_dilemma

    So, either way, A should defect since defecting is A's best response regardless of B's strategy. Parallel reasoning will show that B should defect. Defection always results in a better payoff than cooperation, so it is a strictly dominant strategy for both players. Mutual defection is the only strong Nash equilibrium in the game.

  4. Reciprocity (evolution) - Wikipedia

    en.wikipedia.org/wiki/Reciprocity_(evolution)

    Direct reciprocity was proposed by Robert Trivers as a mechanism for the evolution of cooperation. [1] If there are repeated encounters between the same two players in an evolutionary game in which each of them can choose either to "cooperate" or "defect", then a strategy of mutual cooperation may be favoured even if it pays each player, in the short term, to defect when the other cooperates.

  5. Evolutionary game theory - Wikipedia

    en.wikipedia.org/wiki/Evolutionary_game_theory

    The characteristics of the multi-round game produce a danger of defection and the potentially lesser payoffs of cooperation in each round, but any such defection can lead to punishment in a following round – establishing the game as a repeated prisoner's dilemma. Therefore, the family of tit-for-tat strategies come to the fore. [34]

  6. The Evolution of Cooperation - Wikipedia

    en.wikipedia.org/wiki/The_Evolution_of_Cooperation

    In the context of this discussion, learning rules, specifically conformism and payoff-dependent imitation, are not arbitrarily predetermined but are biologically selected. Behavioral strategies, which include cooperation, defection, and cooperation coupled with punishment, are chosen in alignment with the agent's prevailing learning rule.

  7. Public goods game - Wikipedia

    en.wikipedia.org/wiki/Public_goods_game

    The group's total payoff is maximized when everyone contributes all of their tokens to the public pool. However, the Nash equilibrium in this game is simply zero contributions by all; if the experiment were a purely analytical exercise in game theory it would resolve to zero contributions because any rational agent does best contributing zero, regardless of whatever anyone else does.

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  9. Cooperative pulling paradigm - Wikipedia

    en.wikipedia.org/wiki/Cooperative_pulling_paradigm

    As for the evolution of cooperation, evidence from cooperative pulling experiments provides support for the theory that cooperation evolved multiple times independently. The fact that basic characteristics of cooperation are present in some mammals and some birds points to a case of convergent evolution.