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  2. List of books in computational geometry - Wikipedia

    en.wikipedia.org/wiki/List_of_books_in...

    The book treats mostly 2- and 3-dimensional geometry. The goal of the book is to provide a comprehensive introduction into methods and approached, rather than the cutting edge of the research in the field: the presented algorithms provide transparent and reasonably efficient solutions based on fundamental "building blocks" of computational ...

  3. Computational geometry - Wikipedia

    en.wikipedia.org/wiki/Computational_geometry

    A groundlaying book in the subject by Preparata and Shamos dates the first use of the term "computational geometry" in this sense by 1975. [ 1 ] Numerical computational geometry , also called machine geometry , computer-aided geometric design (CAGD), or geometric modeling , which deals primarily with representing real-world objects in forms ...

  4. Computer graphics (computer science) - Wikipedia

    en.wikipedia.org/wiki/Computer_graphics...

    A modern rendering of the Utah teapot, an iconic model in 3D computer graphics created by Martin Newell in 1975. Computer graphics is a sub-field of computer science which studies methods for digitally synthesizing and manipulating visual content.

  5. 2D computer graphics - Wikipedia

    en.wikipedia.org/wiki/2D_computer_graphics

    Such non-standard orientations are rarely used in mathematics but are common in 2D computer graphics, which often have the origin in the top left corner and the y-axis down the screen or page. [2] See below for other alternative conventions which may change the sense of the rotation produced by a rotation matrix.

  6. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    The book is now in its fourth edition. [ 3 ] The first successful, yet partial implementation of physically-based rendering in a video game can be found in the 2013 title Remember Me , that despite being built on a game engine not natively supporting this technology ( Unreal Engine 3 ) was properly modified to accommodate this feature. [ 4 ]

  7. Perlin noise - Wikipedia

    en.wikipedia.org/wiki/Perlin_noise

    Two-dimensional slice through 3D Perlin noise at z = 0. Perlin noise is a type of gradient noise developed by Ken Perlin in 1983. It has many uses, including but not limited to: procedurally generating terrain, applying pseudo-random changes to a variable, and assisting in the creation of image textures.

  8. Conjugate gradient method - Wikipedia

    en.wikipedia.org/wiki/Conjugate_gradient_method

    In mathematics, the conjugate gradient method is an algorithm for the numerical solution of particular systems of linear equations, namely those whose matrix is positive-semidefinite. The conjugate gradient method is often implemented as an iterative algorithm , applicable to sparse systems that are too large to be handled by a direct ...

  9. Computer graphics - Wikipedia

    en.wikipedia.org/wiki/Computer_graphics

    A Blender screenshot displaying the 3D test model Suzanne. Computer graphics deals with generating images and art with the aid of computers.Computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications.