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An elastically deformable mass deforms under an applied force (or acceleration); the deformation is a function of its stiffness and the magnitude of the force. If the change in force is slow, the jerk is small, and the propagation of deformation is considered instantaneous as compared to the change in acceleration.
Computer animation physics or game physics are laws of physics as they are defined within a simulation or video game, and the programming logic used to implement these laws.. Game physics vary greatly in their degree of similarity to real-world phys
Snap, [6] or jounce, [2] is the fourth derivative of the position vector with respect to time, or the rate of change of the jerk with respect to time. [4] Equivalently, it is the second derivative of acceleration or the third derivative of velocity, and is defined by any of the following equivalent expressions: = ȷ = = =.
For continuous bodies these laws are called Euler's laws of motion. [ 7 ] The total body force applied to a continuous body with mass m , mass density ρ , and volume V , is the volume integral integrated over the volume of the body:
The Lorentz force law provides an expression for the force upon a charged body that can be plugged into Newton's second law in order to calculate its acceleration. [ 78 ] : 85 According to the Lorentz force law, a charged body in an electric field experiences a force in the direction of that field, a force proportional to its charge q ...
In physics, Hooke's law is an empirical law which states that the force (F) needed to extend or compress a spring by some distance (x) scales linearly with respect to that distance—that is, F s = kx, where k is a constant factor characteristic of the spring (i.e., its stiffness), and x is small compared to the total possible deformation of the spring.
Newton's law of gravitation resembles Coulomb's law of electrical forces, which is used to calculate the magnitude of the electrical force arising between two charged bodies. Both are inverse-square laws, where force is inversely proportional to the square of the distance between the bodies. Coulomb's law has charge in place of mass and a ...
A force applied to a body has a point of application. The effect of the force is different for different points of application. For this reason a force is called a bound vector, which means that it is bound to its point of application. Forces applied at the same point can be added together to obtain the same effect on the body.